Dynamic Play Suggestion

Battlefield is all about playing objective and wining a game. However this game is plagued with people who don’t care about teamwork, they are more interested in making videos for “epic” jet kills, camp for KD etc. If Battlefield 1 is going to have some sort of mini map/radio radar system I suggest that someone who stands still for 10 seconds in the same spot, or strafes side to side behind head glitch spot, becomes permanently visible on minimap until he dies. On paper this should increase the pace of a game as players would be more mobile, and perhaps more players will “evolve” into playing objective. However this is just a suggestion and I want to hear what you lot think about this, or have something better to offer.

…no

Camper spotted

I don’t think this would work that well. It reminds me of the game mode arms race in Counter Strike Global Offensive.

I know its a totally different game etc, but in that game mode, the person that takes the lead is marked in red and can be seen through walls for some time, turning on and off again in intervals. It can get really frustrating. What I would suggest to your idea is make them become visible for as long as they appear stationary until get moving.

Anti-Camper plugin for procon. If you stay in one spot for more than 10sec (adjustable) a message with ticker appears on screen. “Get moving! 10…9…8…” If you don’t move the server kills you.

Had these back in the early days of CoD.

To be honest, I don’t really mind campers that much (I am not one, before multiple people make the presumption in a poor method to defend their point). Firstly, the best way to reduce campers is through clever map design. So hopefully the majority of camping possibilities will be reduced by DICE in development. Secondly, people who camp MAY kill you the first time but then it’s your fault if you fall for it a second. Also in my experience there tends to be some classic camping spots on particular maps, I’m sure this will be the case in BF1 as they’re hard to fully eradicate. Part of the process of learning the game will be learning these spots and how best to defend against them. Thirdly, camping an objective is technically part of the game - it’s called defence. Typically I personally keep moving anyway (just so I don’t get sniped out of nowhere), but I can see the idea that you’re told to move after a short period of time causing big problems. I can already here the comments about people losing 1-on-1’s because it breaks their concentration.

Unfortunately I can’t offer a solution to the problem you have put forward, being that you want to remove particular play styles (camping just being one of them). But I just don’t think that adding some auto-mark system is the way to go about it.

Best overall solution is to rent a server and apply the needed plugins.

It’s not a bad idea Rev but you’re right. It needs a little fine tuning. Say what if there’s a squad setting up shop at an objective to defend it and the support has his LMG situated to give increased firepower. After 10 seconds, will he be forced to move from (hopefully) the best defensive position he could find just so the server doesn’t kill him?

True, but then again I don’t believe in using such plugins on my servers. It was just meant as a suggestion/option. With a bit of code editing you could limit the checks/kicks to a certain class and or weapon.

Damn, now I have to start moving…
But seriously, I like your suggestion alot Vycinas

bad suggestion. sometimes in BF u have to be tactical and stay still. I’m not gonna run around if theres enemy tank on the other side of my cover. Also when playing support I like to get prone with bipod deployed looking towards where enemy is comming from…etc

My sugestion: limit the number of snipers per team.

So we want everyone to just run round like headless chickens in some turkey shoot?!! How about people brush up on their room clearing/ sniper spotting skills instead of crying about “campers” all the time?!

What I forgot to say was, this should only affect those who camp outside and very far away from objectives. If someone defends objective all the time, who am I to say no ?
Now before any more uneducated people arrive to this thread and starts talking about skill - campers dont bother me in general, for as long as they are not on my team. When they are on my team we always feel short “staffed” on flags, and its usually the reason why the games are lost.

That sounds better. Especially on Rush there are lots of moments when standing still (or moving within a small area) is one of the better tactics to ensure winning.

I’m not a camper, but camping is a valid tactic, and nothing should be done to interfere with the ability to camp. Particularly for snipers, and for lone players who are trying to cap a base if their squad has all died, or has spawned elsewhere, camping needs to be somewhat possible.

Battlefield isn’t just run-and-run, it’s everything, all put into one big environment that is a Battlefield.

Camping far away from objectives is also fine, and shouldn’t be hindered. That’s a person’s choice over their own play experience, and some players can’t say that other players’ play styles are wrong, so long as they aren’t cheating. I can’t see why a camper should have their position given away, and not those players’ who aren’t camping. And I think it’s wrong for some players to think their play style is all that counts and matters, because that isn’t the truth. People should never be strong-armed into playing the way you want them to play. That’s entitled-feeling-gamer syndrome.

Or…you could just dominate the dumb kids camping or K/D so hard they quit. Works every time for me. If the game is SO much about winning like you say, then just win so fast that kids don’t have time to camp or K/D or " around in a jet."

You cant do that when they are on your team

people who whine about campers cant kill campers.

campers are just free kills most of the time.

BF4 allows the commander to mark HVTs, just mark them for mini map visibility.

Besides, we don’t know if the dorrito markers will be in the game yet.

True. I’m not trying to be a prick, but there are very few games I’ve played in any of the Battlefield games that me and my 1 friend (SOMETIMES 2) can’t single-handedly win…with some quality tactics, coordination, and precision…even if the majority of my team is messing around or oblivious. And those matches are typically against an entire clan with mics or something of the sort. Granted…my frame of reference is as a Rush/Heist/etc. junkie…not conquest. Conquest is lame. (obviously my opinion).