If you are flying a plane and the round ends, you have control of the plane taken away from you but the plane carries on. 9 times out of 10 this will result in your plane flying off into the distance to crash and resulting in a death on the scoreboard for you.
Never at any point should a game remove control from a player and still count the deaths. This is just terrible and thoughtless game design in that respect.
Ha yeh I know its been like it but it’s ridiculous that DICE have not addressed it. You basically have to give up fighting with 5 tickets to go because someone might get a multikill from a heavy tank or something. It shouldn’t have ever been the case so it shouldn’t be something that is accepted now because it isn’t good game design at all.
Yup it’s really bad that something like that happens when it’s completely taken out of the players control at that point. Poor game design and needs a change along with the random deaths that keep popping up before the game has even started.
You again? What is your k/d? 0.3? What you said is the kind of comment I expect from players who go negative but need a reason to feel better about it. You need to have a good k/d combined with taking objectives for the win. If the game was just about taking objectives then why bother shooting each other at all?
This issue brought up in this thread is not just because of k/d. It’s that you can have a flawless game or be half way in an operation with a chance to really get your best kill streak racked up and then the end of round screen kills you. It’s happened on ground and in air. My best streak is 61. I would have broken that and got 68 today if it wasn’t for the mid way screen taking so long it zoned me out and killed me way after the game had taken control off me and I ended up with a 57 kill streak 1 death which was just the game and then the rest of my kills up to 68. So were it not for the game taking control off me and killing me then I would have had a 68 streak game.
It is poor and lazy game design and cannot be supported with an argument like “Who cares about k/d anyway?” when the game credits you with a death after it has taken away control from you.
I nearly died of laughter when I got the final kill; does that little zoom out and this medic just gets trampled by a horse
~
I would be nice if we had control over our planes and gas masks
Well I don’t think it should be so much that we have control beyond that point. I feel it would make sense that the screen triggers immunity on the players and auto levels planes out. Much like the end of an exam, you don’t carry on writing after the bell just as the paper doesn’t keep coming up with new questions. The game should be done when the game is done.
Pretty sure you couldnt move at that point though and vehicles would crash. I quit that game after the 15th patch in the 1st 2 months I think. BF3 I had about 800 hours played, BF4 I had maybe 150 I think. At least DICE have got this one a bit more functional than BF4. It’s just so frustrating to see poor game design choices like these uncontrollable deaths in it rather than end of game meaning END OF GAME though.