If a tanker can just fix his own vehicle from the inside, we may as well supply every player with ammo box and med kit. This is counter-intuitive to teamwork. Tanker should expect team-mates to repair his vehicle, from the OUTSIDE. Also, in terms of optional revive, it will dramatically lower # of revives, thus less team work. Think of it this way - there is one ticket left in rush, and some noob dies, medic is right next to him, but the noob clicks the respawn button because he doesn’t know any better. Game ends.
Just my two cents ..
Eager to hear your thoughts. Also, sorry for having my 3rd of 4th thread since the livestream, but I am just very excited for the new Battlefield
Yeah, the tanker should not be able to repair from the inside. He should jump out and repair while his teammates protect him from enemy fire. With the change to the ticket system I wonder how important it will be to revive teammates. I for one think that it should play a core role in the game. I gives the medic the viability that it needs to be able to compete with the Assault class.
DICE will have to change a few things if they want to see teamwork as a core aspect of the game.
I personally prefer the new self fixing tank thing. For tanks like the British Mk V and the German AV7 it actually make since too, the engine and crew were in the compartment together. If the engine became fouled up they could attempt to fix it from within.
And I can’t even recall being repaired by friendly engineers more than a handful of times in BF4. Also keep in mind that you can’t drive while repairing (I believe that’s what I heard) and that almost every class has access to some form of Anti-Tank weaponry. From the Mauser T-Gewehr, to the Recoilless Rifle thing that the Assaults had in the livestream, and any class can use the AT Bundle Stick grenade that did high damage. Parking to repair is dangerous just from the infantry, never mind the enemy tanks.
I just feel like it undermines teamwork. I do not know what system you play on, but on PS4, even when I join an official server by myself, I always find engineers repairing me when I hit the “Request repair” comma rose.
This feature also takes away the rule of the medic, who has two gadgets - revive syringe and repair tool. His repair tool gadget would be useless.
Playing predominately as a medic in BF (who occasionally jumps in a tank) I’m definitely hesitant but curious to see this new mechanic. I heard if the vehicle is being repaired from inside it is essentially a sitting duck. No movement and no way to defend itself. If this is the case I could see it working. No need for the crew to hop out and repair but they are vulnerable. Plus medic can stand behind a tank in a battle and repair so it can still fight back. So this wouldn’t make the medic’s new skill of repair useless. But until the beta comes out I really don’t know if this will work or not. Can definitely see the concern though.
Do you guys know that you can just interrupt the manual repair by throwing a grenade underneath the tank when he is repairing.
So another idea of counter play, if DICE has decided to stay with this, is:
I WOULD LIKE TO SEE WHEN THE TANK GUY IS REPAIRING SO I CAN BE ABLE TO INTERRUPT.
Like: show a icon over the tank or something when he is repairing. And add some interrupt dmg to the guy inside if he is repairing would be even nicer, and the option to stop repairing.
I don’t see a problem with this. The option to repair vehicles is still there for people(at least I think it is, it seems liek it’d be odd for them not to put that in a Battlefield game) other than the ones in the tank, it’s not like it’s impossible to do it(at least I hope it’s not). This just gives you the option to repair it yourself, which is a good thing considering how many useless engineers there are in Battlefield. The majority of players of Battlefield are so casual anymore that they have no idea how teamwork works. How many threads have you seen complaining about medics that don’t revive or throw out medbags, or support players that refuse to drop an ammo bag? How many times have you gone crazy because some oblivious level 40(or in some cases even level 140) engineer is completely ignoring your requests for repairs? How many times have you been forced to jump out of the tank you were in and just repair the thing yourself because everyone around you is completely useless at playing Battlefield? I’m so glad this is in the game. The same people complaining about this issue right now are going to be the same people complaining about how hard it is to get an assault player to actually fix your tank once the game is released. Stop complaining about non-issues. You can still repair vehicles as assault class, this just gives you the option to do it yourself from inside the tanks and not risk getting snipped or your vehicle stolen.
Diminishing teamwork isn’t a strong argument, considering every tanker would use Engineer and repair the tanks themselves anyway. This self repair didn’t hinder teamwork, and it didn’t stop nearby engineers from helping out.
The only change is that these drivers can now repair their tanks in safety rather than exposing themselves… however, they ARE exposing their tank. You repair in intervals, and I haven’t seen anyone cancel out of this yet. It seems that, once you start repairing… then that’s it, you’ve committed to being exposed. In prior installments, you could cancel repairing at any given moment, and that’s the trade-off - the tank is exposed instead of the player.
If they went back on this decision, then they’d have to go back on other mechanics as well, such as entrance animations. On top of that, you can’t expect tankers to rely solely on their team for repairs - it’s always been primarily on themselves for this. Would they give the tanker kit a repair tool? It would seem like an odd choice to do that due to redundancy.
All these new mechanics push the role of the tank to be more of a dedicated role. The only reason to get out is to abandon the tank itself with these new mechanics.
Actual if you are not Tanker and get into a abandon tank you don’t have the ability to self-repair.
To use the self-repair you have to spawn into the Tank as the Tank class.
Yes, your tank/plane is committed to being exposed during the 5+ sec. As you can not move/shoot, however it can be interrupted by damage to the tank and you don’t get those 20 HP.
Exactly, the Tank Class primary is the Tank, if you abandon to fight on foot you have no primary only a sidearm.
Consider the fact that the repair tool is now lumped in with the Medic kit, so I think we are going to see virtually no one running the repair tool any more.
Repairs from inside the tank is a welcome change and as someone else already touched on, actually has realistic relevance.
I usually tank with my friend, and now I’m wondering if we can double heal if he runs the tool and I repair from inside…?
How is it counter-intuitive to teamwork when self-repairing, when you literally can’t move or aim your tank at all while doing so?
Being repaired by someone else is STILL the better option, and having a dedicated squadie to repair you while you cover him is still the best option.
And denying revives isn’t counter-intuitive to anything - because it’s just pure fact that at some points a medic is going to be a moron, and is going to try to 20-health revive you in the middle of a ing gunfight where you know you’re just going to die a second time.
Now you can refuse the revive if someone is trying to revive you in what you can clearly see is a fight you’ll lose instantaneously.
Being the last single ticket in Rush is going to be pointless if you just get immediately killed after you’re revived, because the medic is being shot at by enemies, and you’re revived PRONE on the ground, literally a sitting duck with 20 HP.
I wouldn’t worry about self repair, the moment you start self repair. You are a sitting duck, waiting for them anti tank grenades to destroy you. This is the balance Dice have implemented. Its so much easier to destroy tanks in this game now, everyone just has to chuck a few anti tank grenades and you’ll be staring at the re-spawn screen thinking “wtf/how?” Dice doesn’t need to change this. Plus i think back then, tankers actually had to fix tanks within the tank itself. Just look at WW1 tank diagrams.
That’s true, but landing that grenade in the weak spot would be a lot tougher than doing so with an RPG. You basically have to get right near the thing, which in turn makes you mince meat for tank side-gunners if you’re not doing so tactically.
Just like C4 - if you’re a tanker in a game where you have side gunners watching out for you, AND can access a third-person view, and STILL let someone with anti-tank explosives sneak up behind you and hit you in your achilles heel, you deserve to go boom boom.
Can’t argue there but the assault’s anti-tank rifle is basically the new RPG, even if its much more unwieldy it’ll probably be easier to hit pinpoint shots with and won’t give your position away as much.
Isn’t there also armor piercing anti-tank rounds for the scout’s BAs ?
I doubt they’ll do as much damage as the grenades though, especially the scout’s anti-tank rifle. Though, I wouldn’t put it past someone to sit there with anti-tank rounds and plunk at a tank for 5 minutes until it’s dead.
The longer range and less HUMONGOUS blast radius of those other options also gives greater chance for the tanker to have a squadie jump out of the side gun and repair him while he’s moving away from said threats - whereas doing so with someone throwing the grenade at you would just blow said squadie to smithereens.
I’ve watched so much gameplay I can’t exactly remember who, but I want to say it was xfactor who had a video where he shot the side of the medium tank with the assault’s AT rifle and it did 19 damage.