I forgot caves and all buildings are always filled with smoke, just like the church on Devastation. Sorry about that slip up.
I think I made some valid points, but you decided to be lazy and unconstructive by using the age-old counter of “you people” and “want to find excuses to make the game even easier for campers and bushwookies.”
I could as easily counter by saying something like “you people just want take concious gameplay out of the game and chase red dots on a minimap instead,” but that would be unconstructive on my part.
I’m not saying that visibility isn’t a problem for many people, but the flare mechanic shouldn’t be the “fix” for game design choices - whether good or bad in one’s opinion.
Flares do not interrupt gameplay as much as some pretend them to.
I see only two groups of players whining about them being OP somehow: pathetic campers and hardcore-mode-one-man-army-heroes. An honestly, opinions of both groups should be irrelevant as they do not represent the majority of playerbase in any way. HC players should never speak of balance at all because HC never had one in the first place. And campers gonna camp as long as the game is filled with visual noise like grass, foliage, rubble and dark corners.
Camping should not be the fix for horrible game mechanics and bad ideas behind them.
I think that in that case it is the job of the guys in the team who are outside the caves to do that. There are always some guys who just sit outside anyway, they can chose to make themselves more useful.
Woah.. wait a second, Cave are narrow, and flare do not 3d spot you, why would it matter if flare above the cave? you would have guard narrow entrance.
First people hate there’s no spots. Now people use flares besides a buff. Now people hate it. How is a front lines flag capping recon suppose to play? Sit in a bush miles away from action and maybe go 10-0 all game and lose? I prefer full RAMBO frontlines and take names and go for the win and pop flares all day. If flare is junk or removed recon has no other cool toys other then throwing knife. Well and spawn beacon. But beacon is mainly good for poor made maps like Marita. Once behind enemy lines then hide a beacon all game and good chance you will always win long as all recons are pathfinders.
For me it is not that there is no spot, it is that I can’t provide spot to the non squadmate next to me but I can spot for a squadmate across the other side of the map.
I don’t consider myself belonging to either of those groups and I’ve never even played on a HC server in any of the titles.
The problem comes from the way the game plays out on most conquest servers, as in most active players run with the zerg from flag to flag while the other side does the same into the opposite direction.
If you try to stay and defend a flag or break off from the zerg to capture a different flag than the brainless masses are heading to - it’s going to be really hard when you are outnumbered and on top of that the sky lights up with numerous flares.
Again, I’m not saying that they are OP, and I do think they are important to the scout class in order to bring them in to the teamplay aspect.
But, I’d like them to not last as long in the sky, have a smaller area of effect and not spot you when under cover.
I guess it’s easier to just run with the zerg - just like the game was intended to be played.
As soon as I hear an enemy flare pop, I shoot it down. If they launch another, I shoot that one down. Job done.
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It protects your team and it pisses off the enemy, which is excellent.
You just inadvertently summed up 85% of the call of duty player base mate! And that would make a lot of sense really. These are the sort of changes and whinges you would expect in a cod Game. Only a camping cod try-hard would complain about spotting flares ruining their kill streak.
DICE nerfing the resupply rate was my only complaint for Flares. Glad they are doing something right for once. I’m not against Flares but endless Flares in the sky is redicoulous.
Also Flares being able to spot people in buildings or with cover above them is also redicoulous.