Flares are killing the game

Have loved playing the Pacific theatre and very much looking forward to the upcoming wake island.

However, I can’t help but notice that flares are just too much and are spoiling a lot of what makes Battlefield Battlefield.

I don’t think there is a moment in time where there isn’t at least 1 flare in the air, constantly bombarded by them. I am going into an enemy base looking to make a decent cover for myself but as soon as your in that space you know that every enemy can see where you are. Is that right?

We cannot flank effectively anymore, with all these lush green bushes and great ambushing spots but are reduced to completely pointless. I am finding myself using the flare gun just to make it a fair fight but I don’t want to keep doing that.

This really puts a downer on it for me and has changed the gameplay massively, really hoping something happens to reduce the flare gun effectiveness as this is a game changer for me.

Flares are the strongest gadget in the game along side the smoke + revive combo
The recent buff have made them even stronger
From the get go its obvious the devs didn’t put a lot of though into them
They often blend in the sky and are completely invisible in some weathers
They don’t even give you points for shooting them down
Sometimes the don’t even deploy right and the hit box is sideways
You have no way of countering them inside building
They remove any need for game sense in the game while being stupid easy to use
They need to be nerfed/reworked
In their current state 4 recons can easily turn a game around on certain maps

kids today want the easy way out , find an enemy? nah, lets fire a flare from my spawn beacon in the bush

they both peeve me beyond belief

It’s getting nerfed in the next patch.

It isn’t flares that killed this game.

Flares are good to locate campers though.

Spotting devices have been around for ages.

Motion sensor ball, TUG-S, MAV, flares.

They’re not new to BF series.

You can shoot down enemy flares.

Why would anyone do that? Going to forums to make another REEEEEE thread is easier.

Some said campers in bushes (or even invisible out in the open), killed this game. I suppose flares is the antidote. BFV is actually still the least ‘minimap intensive’ BF since long and add on top of that that soldiers are still quite hard to see compared to previous editions. Many of those who played BF3 and BF4 are not dependent on being invisible to the enemy at all times. BTW I though scouts were useless, that is the normal opinion brought up in this forum.

The reasons to use the flares kill the game for me, AKA all those enemies that are either too camo-ed to see clearly when they are not mobile or those waiting around a corner inside the bunker.
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The BFV flares is such a fair thing that can be denied with some shooting at the enemy flare but noooo people do not want to have to do anything to do with threats above them.

Funny about how people complaining about Recon’s flare killed the game, destroyable flare that need to be on the air to properly work, meanwhile previous games are just point and click, undestroyable (motion sensor ball, BF1’s flare).

How do you shoot them down when fighting inside a cave in Iwo Jima, for example?

I’d be fine with the flares if they’d only reveal enemies not under cover as in inside a building or a cave. I do always shoot them down, but it’s frustrating when you simply can’t do that, whereby, there’s no counter to the flare if you can’t get away from the spotting radius.

I’ve been killed numerous times while trying to shoot down a flare just to see the bullets go through the flare’s hitbox.

And I wish Dice could limit their use in squad conquest separate from some of the other modes…

Caves are always filled with smoke which is a counter to flares.
You people just want to find excuses to make the game even easier for campers and bushwookies like such gameplay isn’t already dominant. If you want to camp there have to be a counter to that. Simple

its no where near game breaking . pacific storm camping in a bush is literally invisible and flare is require to find them. aside from that all bf have these type of equipment , why all of the sudden it is a problem

Flares are not overpowered at all. Why? Because any player on your team with direct sight lines on it can blow it up with one bullet even from well outside its spotting radius.

The issue? NOBODY DOES IT.

I was JUST playing yesterday and was remarking to my squad how NO blueberries in ANY game I play know you can blow up flares, I see 3 enemy flares over an objective and by the time I shoot ALL 3 DOWN WITH AN SMG FROM MEDIUM RANGE, I don’t see one other blueberry even aim up into the air.

I’ve gotten so effecient at shooting them down because I’m the only one that does it, that I can easily tap fire my MP40 at 75+ meters and take one down from afar.

Blueberry snipers should be ALL OVER those flares, but they never are - they’d rather take 5 shots at a sprinting enemy and miss every one.

If everyone not in immediate danger or actively killing an enemy looked up when they heard a flare sound, and shot the flare in question, flares would potentially be the most worthless gadget in the game. But it doesn’t happen because - its a revalation - players are dumb.

I mean Ffs, we already got a minimap indicator showing whether or not a flare was friendly (don’t see a big blue circle? It’s an enemy), and in the upcoming patch we’re getting a flare nerf and an indicator telling players when they’re spotted - and I’m willing to bet people STILL won’t shoot flares.

Pro tip: you don’t have to lead the flare while shooting it - aim at the center of the glowing red portion of the parachuting flare and your shot will destroy it.

My theory is:
Because DICE took away hardcore mode so the hardcore crowd is trying to impose their standards to Core

Not a fan of grass campers or bushwookies either but I’m not making a thread about that I am?

Flares are killing campers more like. Hopefully enough players understand how they work now and they’ll still be common after the nerf.

That is a mistake. As far as game devs (and those who support their decisions) are concerned, if you do not speak against something then you are apparently fine with it.
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Never allow others to assume what you think by being silent. Make it known in a clear yet civil manner.