Hovercamping is a completely different issue. It was already nerfed in BF4 with the lowered height ceiling wrt to jets, the SRAW which can give you pin point accuracy and the ammo pool implementation which basically means you’re gonna be able to kill 1 or 2 guys from that distance then wait like 1 minute for your gun to reload.
EDIT: Also, hovercamping is only one way to use the AH and from the changes DICE did, not the intended one.
Yeah, the worst example ever, If RU looses the Airfield on Wake , RU is usually F. You dont have any vehicle left to counter that AH or any Air else for that matter with.
Really bad examle m8 , i will archive that example as useless.
I agree. It perfect the way it is. Its nice to be able to have an infantry ground game in BF4 without the never ending rape from the unlimited rocket carrying, flying fortress that is the attack chopper. I can capture flags…WHILE STANDING ON TWO FEET AGAIN. BF4 is the first time that I’ve had this unique experience since BF2142. It feels good. Feels like Battlefield again.
Why don’t you people read the thread? It makes me sad that you’re that aggressive. I pointed out several times that I don’t give a flying fu** about my KDR, I just want things to be balanced. I don’t see how you consider it being fair that one stinger hit makes you flip instantly and you just end up dying, nobody getting any kills → just frustration for everybody. Thats just one point. I won’t write down everything again, just dont bring hate in here, we all just want a balanced game.
As much as I hate to say it but as long as they balance it well as they can then lets do it, but lets have infantry small arms dishing out damage to choppers too, albeit minor amounts, and also stop engineers repairing choppers in flight ,putting four stingers into a scout and not seeing it fall to the ground at least on fire is not on at all ,surely we can balance this out ,but we cant go back to BF3 hell for infantry ,we dont all want to fly choppers and jets and while were at it lets have some marine mines deployed to stop the attack boats too .So yes lets balance it fairly for both sky pilots and grunts .
You both have to learn to read what OP posted. He said the pilots rockets should be nerfed. Not the other way around.
Read first then open your mouth and talk. Shit talking for no reason whatsoever.
Will say it again. This has nothing to do with the scout chopper. Leave stingers how they are. Scout choppers dont flip from getting hit by stingers, attack choppers do, thats just dimwitted.
But thanks you’re willing to let the balance happen, appreciated.
I guess I have to change my opinion because earlier I said Scouts should be buffed too.
But I forgot that they can be repaired by two people at the same time and don’t dip into the ground by stingers. It is probably best to keep those the way they are.
Thanks a lot, appreciated you’re willing to let legitimate arguments count. I’m not about proving other people are wrong. I just try really hard to stay objective.
I just can not believe that so many people just go ahead and straight away, join the hate train and talk shit, get mad and don’t accept valid freaking arguments that are as objective as possible and if read all the way are freaking logical.
Internet discussions keep being frustrating, people often times just skip your arguments and dont deliver valid ones themselves. However trying to fly an attack helicopter at this stage of the game is even more frustrating, lol.
You think they are under powered. I think they are fine.
They can engage and destroy anything in the game (including jets). Of course they have weaknesses, they are in the air, plain as day, 32 enemy players can see it and shoot at it. If you fly the AH into battle with no care and then expect flares to be a get out of jail free card (as it was in bf3) you are going to die, learn this, be careful. All vehicles require care and patience. If you drive wildly into the fray as a tank you get C4ed in no time.
Perhaps they are a tad slow or the MAA is a tad op but the AH should not be a free ride into any scenario with a no problem escape plan. Go in guns ‘a’ blazing then expect to die. This is how it is and should be (and the way it is for almost everything else).
You are saying they are completely useless. They are not.
Heli doesn´t flip with gyro, first you use flares, then if first stinger hit, it doesnt do shit to mobility and by then you should have either killed the infantry or fled to recharge. Attack Helis > Tanks in every way, even in BF4. And an eng with stinger means one less eng with rpg for tanks. It evens out. Aa giving a hard time? tell your squadmates to take a tank and destroy him or give him a hard time, problem solved.