Hello my fellow battlefielders!
Being a decent attack chopper pilot/gunner in BF 3 (20000+ kills) I of course decided to hop in the attack choppers in BF4, and I gotta say: I’m totaly pissed at what the chopper turned into.
All of the points I’ll list will be things that changed in comparision to BF3 (to the worse obviously). I won’t mention the points which also sucked in BF3 like the ridiculous hitboxes of the TV or all the objecthitboxes that cause you to die or your own TV causing your helicopter to flip over and crash. So here we go:
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You cannot exit a flying heli at anytime, you always get run over, no matter what.
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The amount of stuff that can bring you down (Mobile AA, AA in the spawn, multiple rocket launchers, more tows, tanks, jets etc.) has grown significantly in comparision to BF3 and still the time flares/ECM need to reload has increased ridiculously, It’s like you’re waiting the entire round for the flares to reload. Why the fu*k?
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Stingers, Heatseekers, or anything that hits you, no matter what instantly flips your helicopter and you cannot avoid dying by any chance. I mean where is the point of the stinger dealing 45 damage, if you just flip and die anyways because you cant exit without getting run over?
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The damage the pilot can deal to tanks is way too high. Gunner damage against tanks is Ok.
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You have virtually no chance against antiairs as they can control the whole map with active radar (makes you flip very often). You cannot even sneak up from behind (as it often camps near the spawn) cause the automatic antiair in the spawn will drop you instantly. Only thing you can do to them is the TV missle which still didn’t get fixed.
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Dogfights with other helis are ridiculous, the gunner and the pilots rockets just don’t deal enough damage with normal hits. The reload time on the heatseekers is a joke. TV’s are the only fast way to destroy another heli. (Will only deal 80 damage and cause the opposing heli to flip, sorry no kill for you there)
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On some maps the map ends for you where it ends for ground units, thats stupid, you cant sneak up from anywhere or hide from lock-on stuff. In BF3 you could quickly fly over a mountain e.g. which is outside the map (Kharg Island)
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The 25mm of the havoc is much stronger than the 25mm of the other helis as it has a higher rpm and no recoil, thats ridiculous.
Last but not least: 9. The flares and the ECM got a delay when you hit X!!! WHY!!!??? LIke this you don’t have any chance against incoming stingers, active radar, etc. (combine that with the current netcode!! It’s a nightmare avoiding rockets!! Thats the most annoying thing to me as it triggers many of the things above!
EDIT1: An educated player called “HwanZike” picked up 2 other imporant points which I’d like to post here now:
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Lower flight ceiling for choppers, so that jets have a natural upper hand now.
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The agility of the attack choppers is too low. They’re not agile enough to effectively dodge stingers etc without using flares, let alone escaping from anything. ____________________________________________________________________________________________________________________________________
Conclusion: The heli got bumped down to a tool for beginners, as they just hop in the heli to get 1 or 2 tanks and maybe a few infantry kills (Most of the time you even die before being able to do that.. The average time you’re in the air with the heli got reduced significantly in BF4, most of the time you’re done in less then 1 minute, because of one of the things I listed above. Good piloting skills don’t help you in BF4. Every beginner can do as well as you do. Skill should be something that is rewarded with a higher K/D, more points, and especially more survivability. In the chopper, most of the time, this isn’t the case anymore.
Most people won’t even read up till here and just say I’m a noob. But with all my expierience from BF3 and so far from BF4 here’s something I’d suggest to balance the heli out:
- Increase the agility and the speed of the attack chopper.
- Reduce the damage the pilot does against enemy tanks, increase the damage against other aerial vehicles.
- Get rid of that ridiculous Flare/ECM delay and give us flares at least 5 seconds faster or just give the gunner the same flares (maybe with a longer reload time).
- Stingers shouldn’t flip you, dealing 45 damage is enough for a dull weapon like that.
- Reduce the heatseeker timer and maybe even upp the damage to at least 30.
- Decrease the range of the automatic AA in the spawn
- Tankshells should be a 1hit kill against helis, no matter what. Making them flip doesn’t help anybody.
- Decrease the effective range of the active radar and the main gun of the mobile AA.
The rest like, fighting infantry, stinger range, heatseeker range, TV’s is fine to me and is a welcome change to BF3.
If there is anything you’d like to add, let me know, please stay polite.
Another player named Sarg_Scorpio made an excellent thread about this topic, too. Look at it for further information! → Attack Heli Change Thread. (keep alive for Devs)
Greetings,
An angry Helipilot