I would agree with you. Make vehicles guns have helicopters scamper for cover like IRL. But then make helicopters effective to 4+ Km. NO!!! Video Games have map constraints! Go play ARMA if you want that
Also you cannot even quote on how easy something is if you have NEVER used that vehicle. People make it look easy because they have mastered that vehicle, not because EVERYONE can do it. More people can be a decent gunner. I am a gunner and a decent pilot but I know people who have much better survivability than myself in the #1 seat. Prove me wrong though. Go spend some time in the heli. Do it in BF3 even where you say it was easy mode. And when you can say AS A PILOT you got 100 kills then we can talk. You will then see you can not get within 100m of ANY flag and 200m of most flags after the first 10 kills. Now 10 kills may be a challenge for you. History suggests you have a problem getting even 1 kill per life.
Ehum…It´s easy to fly AH in BF3 when you have a good team on your side. For example on Kharg with two good Jet pilots at your side and a driver that know how to drive a MAA + all the other guys pounding on the opposing force.
But when you play against a stronger team in AH and still get some decent scores (not K/D) it´s MUCH harder.
In BF4 it´s just meeeh. And all reason why, is already explained in this Thread.
Nice one Dice. Instead of making the choppers fly at warp speed and have shields, they chose a realistic model.
BF3 was unreal. BF4 is more realistic. Sorry your bubble burst dude. Oh, and the choppers are still far from being completely realistic. You know most choppers have a flight envelope where you simply cannot put your nose down more than 10/15 degrees?
Go play a flight simulator that has choppers in it, put it on full realism, then come back here.
yo dawg, talking about realism… did you notice how in BF4 its possible to revive people that were shot in the head (multiple times) using nothing more than a defibrillator? how realistic is that? or how you can jump from a 2 story building and still be able to deploy a parachute? why are we able to do this? oh, thats right. its a VIDYA GAME.
noobs cried big time that flying havoc is too damn hard
2 months after they made Havoc easy mode, esier than Viper in terms of maneuvres.
heli in BF4 is like “patched” havoc from BF3, with a rope attached to its ass.
Why do you think “pilots” in BF3 got SO MANY kills in Viper and nothing in Havoc, just watch their stats and laugh. People wanted arcade easy mode since the beginning, now they cry
main battle tank hit on scout n attack choppers should be 1 hit kill. plus they also need to do something about the almost invincible scout choppers and attack boats.
The Chopper is a bit too slow in my opinion and i think below radar should be brought back. With the below radar you can if you are a good and coolheaded Pilot survive when playing aggressive. A heli should come in swift and hard at semi-low alt and then get to some cover or fly away for a moment to reload.
And the speed… I never been able to shoot down as many helis with rpg as in this game. As soon a heli is too low it is not easy but a hell of alot esier than bf3. And in this game you have the SRAW as well. It´s seems that the torque has been nerfed too shit.
Atm the best otption is high altitude an just hope your gunner is good.
I like infantryplay as much as vehicleplay in this game so i see that this is a really hard nut to crack. But the active radar should either be removed or rebuilt to one rocket increased reload and slower travel time. It´s to easy to use atm. You barely need to aim and you can shoot 4 rockets really fast.
I don´t think that a MAA should be able to be mbt just for AR kills -.-
And people who claims that the AH in this game is urealistic should go on youtube and search on some apache vids. They usally work at a high alt and are fucking gunships of terror.
I don’t have to be mauled to death to understand handing a fish to a grizzly bear isn’t a good idea. The helicopters are probably more balanced now then they ever have been. Oh, thanks for pointing out my kill/death ratio…proof there is no you in team. I play a lot on crouch servers. Plagued as they are with sniper heroes, I think I do OK. Sometimes I’ll spend the whole round annoying enemy snipers using smoke grenades and the XM25 smoke mode. My team benefits, but not a lot of kills for me. Using the helicopters in this game hold no interest for me. Just as sniping holds no interest for me. Punk mode, the pilots and snipers in BF4 should have to wear skirts (with a nod to Jack Lambert). Trust me on this, there is nothing you or this game could teach me. Now go outside and play, you’re looking a little pallid.
I can’t even take off without being locked on with some form of AA, so can’t really comment on the chopper other than the heat-seeker missiles have a ridiculously long CD.
dice is copying EA sports tactic taking out any based skill gameplay? fifa and madden right now are full casualized, you dont need skills in both games, battlepacks gold, silver, bronze equivalent to ultimate team packs? leaderboards division system equivalent to divisions of fifa? this is very suspect, i am fifa 14 player and i can swear that you dont requiered any skill to play fifa this year, i just see now how easy is snipers in battlefield 4 and this is very suspect, maybe EA tactic.
I haven’t done much Attack Chopper flying. But, from a ground pounders opinion, I’d like to give you a +1 for actually creating a constructive post that is not all about making the chopper OP but putting in decent balancing suggestions as well.
Definitely not a QQ post.
Good Job.
Edit: Taking the opportunity to add in that Little Birds and choppers of the like need to have their invincibility while carrying 2 repair troopers toned down a tad.
Either reduce the amount of repairs it can take per tick when being repaired by more than one source at a time, or reduce the amount engineers repair per tick.
I personally prefer the former suggestion.
To counter that post however there is an interesting strat advantage and disadvantage to having repair men. For one this means there are 1 or 2 more players less that are concentrating fire at an objective and only passively helping their team progress. This could turn in ground troops favor.
Second a little bird cannot kill a tank without the help of engineers repairing. EVEN if the helicopter has the drop on the tank. Once engaged the helicopter has no chance but to continue fighting otherwise it risks getting pegged by the main shell. Often once it engages the tank the gunner can quickly spin his turret and lay heavy and very effective fire on the little bird. Faster damaging the heli than it can deal damage to the tank ( if the gunner is worth even half his salt).
The last thing I would like to mention many launchers are still very effective minus the stingers/iglas. So yes having engineers repair does increase the survivability of the helicopter past what is wished by most lock on users but there is still more than a substantial amount of ground and air weaponry that can take these slow moving and generally low flying helicopters out. Not to mention the ability for someone to simply shoot the pilot/repairmen out with pretty decent chances of success.