So when i check on MSI Afterburner my GPU is only at 50-60% load and my 4 CPUs around 70-90%. But ingame i have consistently 40-55 FPS and i plays very bad. Also yesterday night when i changed all settings to low restarted + Future frame rendering etc. i had very fluent 60 fps except on later progression of the map when the destruction was high or some very high density areas like the middle of the big steel bridge.
Ingame settings atm:
Everything in Low / off
GPU Mem restriction off
Future rendering on
Directx 12 off
High Dynamic Range Auto (not sure what this does)
Res Scale 100%
Fullscreen
Vsync off
Framerate cap to 60
The game is poorly optimized at the moment. The only way to get a high frame rate is by turning on FFR which is less than ideal. This adds input lag and the game does not feel as good as it should. I am also getting some hitching during gameplay and I am playing under DX11 and not DX12. BF1 runs so good with FFR off and no hitching. I hope this issue gets fixed soon for BFV.
Tried the CPU priority but it didnt seem to make a difference. When i check my overall CPU usage in Afterburner its still around 80% except very rare occasions (once when a V1 exploded right infront of me and the screen turned white orange=100%), which i dont understand. Shouldnt it be 100% if i get framedrops so basically all the time? Yes i turned the FFR off again cause it feels terrible just like Vsync.
I noticed that the first game after i start BF5 is always pretty good in terms of FPS. The following maps are getting worse and worse.
It’s strange that the beta ran so well for me and my ancient rig, but this is so inconsistent, some rounds I get 50/65 with a few dips here and there, but then it’ll go to as little as low 30’s, tried all the tips and not much works, seems like this might be a problem their end requiring a patch.
my specs (don’t laugh )
i5 3570k @4.2
R9 390 8gb
16gb DDR3 Corsair Vengeance
MSI Z77 Mpower mobo
game is on my corsair ssd
Yeah, Beta ran nice for me fps wise. No I have lower fps and I don’t know why. I haven’t exactly got a top tier rig but im having to play all low with mesh and texture on medium and I’m only getting 60/70fps with drops to 50. Yet on beta I was playing all high and had 90-100 give or take.
Specs -
R7 1700X
GTX 1060 6GB
16GB DDR4 RAM
Im thinking about getting an i7 7700k, do you think its enough? I cant get an 6x core cpu since my mainboard is just a z170. I would probably overclock the 7700k to 4,8gz or something.
I have pretty much exactly the same performance as in BF1. i7-8700k and GTX1080ti with 1440p mostly Ultra runs between 130-141 (capped). CPU utilization averages 70-80, GPU 95-100. No noticeable frametime spikes. For FFR setup I use 2 frames to render ahead, which at my frames results in negligible input delay. FFR On looses around 40 frames due to poor resource utilization.
Oh, and if you are running 1440p, disable TAA. The game looks gorgeous, certainly a significant improvement over BF1.
How so? I don’t care if FFR is on by default, I have always turned it off or set pre-rendered frames to 1 in the past without issues. This has never been a problem until BFV.
It’s because you’ve capped your frame rate. Set maximum frames to 200 and nothing else. Otherwise you’ll experience issues such as stuttering, reduced performance and more. Give it a shot.
Didnt change anything. My monitor is 60hz anyways. Any idea why FFR doesnt change anything on my FPS? That might be the problem after all since +20-30 fps would make my game fluent if id get them.
sounds like you’ve been had as many other intel customers. my 1st gen chip plays this game fine. news flash new gen chip does not mean the best… just means more money for intel. by the game requirements I should never be able to play… But seems my I930 on water does better then their newest stuff at times, why is that? and no I don’t have some bogus kinda good video cards. I have good cards… Again not so new anymore.