Frostbite Bullet Physics & Wind

If they did add that, i would require that all my shots that hit are One hit kills like in hardcore mode. Its already no fun in core mode when u snipe someone, get them down to 15 percent health, and while youre reloading they turn around and shoot u 10 times with an AR burst and you die.

To add something that makes it even more difficult to land a hit, they would have to increase the incentive for playing as such… and only thing i can think of is one hit kills. And that is 100 percent ok with me. I only snipe in hardcore because it just feels so satisfying and feels ‘right’ compared to sniping in core mode…

Agreed. And let’s not forget the hit reg issues, for one reason or another, at times on console.

I think some look at this suggestion on mine in a bit of a complicated way. As something that might be too impacting towards things. It is not really complicated and not really something that would affect too much.

The things it would affect are Visuals, Rounds shot at long distances, and Environmental Effects such as gas and fire if they choose to. That is about it really.

For the case of Visuals you would know the wind direction by looking at things. Which is already in the game. You can see this with tress and other plants, trash, smoke, etc., etc.,. The Direction of the Wind would just be a set direction per each map and at a set strength. Then you would just tie the things affected by it to that direction with a that set strength. Over time you would get use to this factor just as we did for Bullet Drop when it was added.

For Rounds it would only come into play a long distances just like Bullet Drop does. So that really limits what is affected by it. Basically just long distance shots. Heck this idea is something that you could just apply to sniper rifles if you wanted to really.

For Environmental Effects it would basically be things such as Smoke, Fire, and Gas. We already know these things are in the game. Visually some of that already seems to be affected by Wind. So why not physically as well?

This is just something I can see making Sniping a little more challenging. It would help in Balancing it as well. If you are going to snipe at long distances it should be more challenging as a trade off. That is one of the reasons why they added Drop to the game. Besides being the Realism and Authenticity of it, it helped in Balancing as well. Which is part of that trade off for those longer shots where it affects it more. In the end it should be more challenging for those long distance shots and the ones that want to sit far away from the battle.

As of right now in the BF Games I find Sniping to be too easy. I tend to look for things to be a little more challenging. I really only Snipe for the fun of making a good shot. The satisfaction of making that shot. A BF Moment in a sense. I just do not get that anymore do to it feeling too easy. So I want it to be a little more challenging. A little more realistic. I do not want much to be as realistic, but this is one area where I do. It is just my opinion on this particular thing. I know not everyone will agree with it, but it is just how I feel. :slight_smile:

Sounds horrible to me.

No thanks. It would make things too complicated for such a fast paced game