Frostbite Bullet Physics & Wind

We already have Bullet Drop but I was wondering if we will ever see Wind Drift?

The one area I think we could see improvement in Sniping or Long Range Shots is to add Drift in the the game. It is something I have always wanted to see added to Battlefield. I always thought that adding it would make Sniping and Long Range shots a little more challenging and a bit more realistic, which is what I want. We already see Wind in the game with things being blown around, yet it is just for looks really.
So…
I am wondering if DICE could make it so that wind could slightly, and I emphasize slightly, affect rounds as they travel further away over longer distance. Make it so that the Snipers or Players in general need to take notice the wind direction on maps when they are trying for such long shots.This way they have to compensate for both Drop and Drift when shooting. Just like in real life. I think this would greatly improve the game. At least in my opinion it would.

The closer you are, obviously the less impact this would have, just like Bullet Drop. Anyways… I just think that it is about time that Battlefield and Frostbite had this.

isn’t that part of the dynamic weather thing?

So a horizontal drift depending which direction you are firing, example wind from N level 5, at 1000m firing S no impact, firing W would drift 2.5cm righ or E would drift 2.5cm left. Firing N no impact.

Would it be direction and strength be consist for that round but change every round? How would you let players know direction and strength?

No, Battlefield never is and never will be anything more than an arcade game with a touch of pseudo realism. This is entering Sniper: Ghost Warrior and Arma territory. As interesting as it would be for gameplay the effect that latency would have on it is gamebreaking. It can’t be random for everybody as then nobody would ever kill anybody past 300m and it can’t be constant as that just doesn’t work.

In Single Player it could work. As for multiplayer not a chance.

It could be if they want it to be. But Dynamic Weather could just be a visual thing where weather rolls in like rain, fog, etc sort of like that sandstorm in BF4 Omaha Beach. I think we need to wait and see what they are talking about with it. Hopefully it will be.

Yes the numbers should be fixed for each map. DICE could say what they are if they wish, or people could just mine the data like they did for weapon stats to figure out the Bullet Drop.

Really though it would just be like determining the Bullet Drop right now. Most players figure out the Bullet Drop by just playing the game and watching where their rounds hit. For each map the direction would be blowing in one certain direction. You find a spot to shoot from then take your shot and adjust for the drift that occurred. In a short time you will get to know the Drifts just like you do with Bullet Drop right now for your certain favorite spots to snipe from, if you have any.

I think your are wrong here. It wouldn’t really be random as the numbers/calculations for it would be set to a fixed direction on each map. The drift would be a Constant just like Bullet Drop is and people kill just fine with it. All it is, is a calculation in the trajectory which the game can do quite easily. We already have multiple calculations applied to the rounds in the form of Spread, Recoil, Drop, etc.,. This would just be another one and would just depend on the direction your facing as to how much of it is applied, which wouldn’t be a drastic number at all. The game engine, Frostbite, can do that real easily. If it can’t do that simple calculation then there is something seriously wrong with it. :smiley:


I want people to know that this idea is just to make it a little more realistic and slightly a little more challenging to snipe or take long distance shots. Again up close you wouldn’t hardly notice it just like we do not for Bullet Drop. It only really becomes noticeable at long distances. Like Bullet Drop, we will get use to it the more we play each map.

for the love of god no wind…it’s not like you can feel it, and only adds another randomness factor into the game…yuck

Nah, if I wanted to play a game where I had to gather dope in order to shoot, I would never ever snipe.

Coupled with the fact you can’t see the heat refraction in game nor feel the wind, you can’t judge wind speed at target.

It would make it more “realistic” orientated game which I won’t really like.

More realistic maybe but i don’t think it’s very practical for the fast paced nature of the game. By the time you’ve adjusted for all the variables you’re target will be long gone!

shooting on a moving target would bei disappointing

I don’t think I would like the wind factor added.

I think it would make the game to difficult at its current pacing. I barely have time to figure out distance to compensate for Gravity let alone to figure out what way the wind is blowing in a game where I can’t feel it.

On top of that most engagements are not far enough from each other for wind direction to realistically come into effect, even for the majority of Recons. Only a minority of people would actually see this unless it’s effects are greatly exaggerated like bullet drop is currently for snipers.

As if sniping isn’t already difficult enough as it is. Horrible idea.

Ugh…just no. It wouldn’t work. There’s no possible way they could pull that off well in a multiplayer setting. It would make sniping completely and utterly random, terrible, and useless. You would never land any shots. Not to mention it’d be extremely difficult to do from a “back end” perspective.

They haven’t even pulled of truly/fully dynamic environments yet let alone bullet physics that are randomized and variable according to a dynamic environment.

BF doesn’t need any more realisim, that is all.

I remember when EA did this in FIFA with the ball physics that thing floated like a beach ball when you didn’t expect it to. It was later fixed in later revisions/patches of the game.

They probably won’t put this into this game, imagine a console kid who gets the game from his parents, try and explain there is drift, wind and Coriolis effect in the game…they will lose a huge percentage of their player base.

Now, I do think that they should/could make a mil sim game (like AA or Arma) with all we are asking for and it would be pretty cool. But they probably won’t cross that line with their battlefield franchise.

Mhm.

Also if there is a wind factor, one must take into account all the other things that can be potentially affected by the wind. Just becomes too much in my opinion.

The only thing I’d like to see wind affect is gas clouds.

Yeah that would be cool.

They do have wind that affects the map on para sail storm and oman on bf4 - I expect something like this in terms of wind, but if it affects smoke plumes and gas clouds that would be a nice touch of realism for sure, or to billow when a bi-plane flied through it.