Future Frame Rendering with Dx11 not working very well,
[DX11]Future Frame RenderingON
Maximum Utilization GPU
**[DX11]**Future Frame Rendering OFF
Maximum Utilization GPU locked at 67-70%
**[DX12]**Future Frame Rendering ON
Maximum Utilization GPU
**[DX12]**Future Frame Rendering OFF
Maximum Utilization GPU
But the game with DX12 crash after 3/4 round
Someone knows how to solve?
PC Specs:
Rampage VI Extreme
i7 - 7820X
RTX 2080
960 M.2
Nimphas
2
You are a lucky man. For me:
DX11 FFR OFF 45-50% GPU usage
DX11 FFR ON 75-80% GPU usage
DX12 90-95% GPU usage with micro stuttering and random 1 sec freezes, so unplayable.
So im stuck with dx11 FFR On.
Hope they fix this soon.
In the alpha / beta go without problems
It seems to have fixed crashes with 416.81 drivers
(Before having 416.94)
Oadaxl
4
My settings: (change it ingame on console)
DX11 FFR ON → RenderDevice.RenderAheadLimit 2 (instead of -1)
DX12 FFR OFF → RenderDevice.RenderAheadLimit 1 (instead of 2)
you can set this in user.cfg if it works for you
(i guess the difference between FFR on/off = RenderAheadLimit)
Your PC Specs?
But the problem is that it does not use the maximum of gpu
Oadaxl
6
4790K @ 4.8GHz
Asus STRIX GTX1080
16GB RAM
Samsung 860 SSD
Playing on 144Hz 1080p
Oadaxl
7
Higher RenderAheadLimit = lower GPU usage + higher CPU usage !
( RenderAheadLimit -1 = system standard = 3 )
Best setting for DX11 and DX12?