Future Frame Rendering (Low Utilization GPU)

Future Frame Rendering with Dx11 not working very well,

[DX11]Future Frame RenderingON
Maximum Utilization GPU

**[DX11]**Future Frame Rendering OFF
Maximum Utilization GPU locked at 67-70%

**[DX12]**Future Frame Rendering ON
Maximum Utilization GPU

**[DX12]**Future Frame Rendering OFF
Maximum Utilization GPU

But the game with DX12 crash after 3/4 round

Someone knows how to solve?

PC Specs:

Rampage VI Extreme
i7 - 7820X
RTX 2080
960 M.2

You are a lucky man. For me:

DX11 FFR OFF 45-50% GPU usage
DX11 FFR ON 75-80% GPU usage

DX12 90-95% GPU usage with micro stuttering and random 1 sec freezes, so unplayable.
So im stuck with dx11 FFR On.

Hope they fix this soon.

In the alpha / beta go without problems

It seems to have fixed crashes with 416.81 drivers

(Before having 416.94)

My settings: (change it ingame on console)

DX11 FFR ON → RenderDevice.RenderAheadLimit 2 (instead of -1)

DX12 FFR OFF → RenderDevice.RenderAheadLimit 1 (instead of 2)

you can set this in user.cfg if it works for you

(i guess the difference between FFR on/off = RenderAheadLimit)

Your PC Specs?

But the problem is that it does not use the maximum of gpu

4790K @ 4.8GHz
Asus STRIX GTX1080
16GB RAM
Samsung 860 SSD
Playing on 144Hz 1080p

Higher RenderAheadLimit = lower GPU usage + higher CPU usage !

( RenderAheadLimit -1 = system standard = 3 )

Best setting for DX11 and DX12?