Hey we havnt seen a “battlefield 1 is just a reskin of battlefront” in a while. Wonder why. Feel free to list how it is.
Ah Elite classes are just copy from heroes from Battlefront aye? Nope. They are a pickup just like in bf4 but this time around instead of having a op weapon that you can drop at will whilst keeping your class you are now a dedicated class to that pickup (sentry; armored heavy mg/dual automatico, flame trooper; self explanatory, tank hunter; self explanatory). Now rather then make them a pickup that’s discarded whenever or try and make them a class weapon/gadget they’ve become a dedicated role that you are stuck with till you die. You can only auto heal after 2 minutes, you can not be revived, you take 5 seconds to get ready once picked up, tanker hunter is the only one with any gadgets, can be Insta killed by roadkill, saber slash from horseback, bayonet charge, melee takedown, grenades, environment. Not to mention they can be mincemeated pretty quick if people have more then a half a brain.
Sentry is vulnerable to gas and can only hipfire, long reloads, hmg overheats, has a helmet visor that limits your vision.
Flame trooper has a mask that hinders vision and sound plus is extremely visible with his flame stream as well as it overheating.
Tank hunter’s T-Gewehr can only be used when prone or bipoded on an object.
Do we even need to compare them to Darth throw lightsaber/force choke across the map or Princess invincible camper with ability to Insta kill?
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Ah the old “horses should die to one bullet”. You’ll be surprised how hardy a war horse can actually be but whatever. It’s a video game not a simulator. If horse had no health then they would more useless then a camper spinning around in circles to stay in the match.
Friendly tip; don’t target the horse, target the rider. Success can earn you a new mount.
Yeah can we stop with the exaggerated saber distance. It was broken in the beta yes but retail you’re lucky to get get a slash kill when they are touching your stirrup let alone getting trampled (that doesn’t register a lot of the time too)
It’s very realistic when the trample registers. They are large war horses not Shetland ponies. Crushed rib cage, collapsed lung etc is represented as a death in this video game. How is it any different to being roadkill by any other vehicle?
Have you even used cavalry? You’ll soon find out why they are as they are else they would be totally useless.
Class is called Scout not sniper. If it fogs up you have to move closer or change class. Assault and Support do not have trash weapons. “A tradesman never blamed him tools”. Take the time to learn their weapons and you’ll find out how they work. Controlled bursts are not recommended for lmgs. It gets more accurate the longer you hold down the trigger (till it overheats on the Lewis and MG-15). Self loading rifles are three body shot kill or two shot headshot. Smgs trump them in close quarters out to medium range if the player is adapt, lmgs contest them at all ranges (again it’s all down to the players ability). Play more tacitly not like a headless chicken.
Hit detection comes down to your network (most of time). Your experience with the tanks is the new mechanic called ricochet. Hit armor at the wrong angle and piptong! Your round ricochets. Learn the angles of the tanks and target approiately (turrets, engine, tracks)
Balance. Every single person has a gas mask by default. They just have to press T/up on the d-pad to instantly counter gas. To create balance you can’t ads whilst it’s been worn. Also a hint towards realism as gas masks are notorious for being a pain to operate in and it’s difficult to use a rifle as normal with it. It’s also a way for assault to level the playing field against medics and scouts. Scouts and medics have horrible hipfire whilst assault and support have great hipfire capabilities.
I’ll have to check but I believe the gas mask gadget in bf2 and bfh didn’t let you ads sooo…