Gameplay Ideas from the Community

What DICE has put out is nothing short of incredible. As a battlefield franchise veteran & watching hours upon hours of released gameplay, here’s my ideas and suggestions for the developers. Hope you like it!

WEATHER
The weather system looks amazing. Here’s a few more ideas:

  • Would be neat if they could decrease the running speed when it starts raining instead of being able to run like a super-soldier through the mud. At the very least, soaked garments would weigh you down.

  • What if tanks were slower in heavy rain as well. It’d be balanced as soldier movement is slightly slowed as well. You’d have to plan your attack more deliberately & it adds another level of depth to vehicle gameplay.

  • What if rain droplets formed on the scopes of tanks? What if you could see droplets dripping from the brim of your helmet? SOLDIER & SQUADS

  • Soldiers need to be more vocal with more dialogue on the battlefield. They seem rather quiet like in bf4. Not constant shouting, but definitely a lot more dialogue to where you frequently hear yelling orders & exclamations, etc.

  • Do squad leaders play a bigger role on the battlefield? When a squad leader chooses an objective to attact/defend I think a radio voice should play for all squad-mates that says attack objective “[insert objective name]”.

  • A common thing I’ve noticed is that other than more xp & spawn advantages, there isn’t much incentive for squads to stick together on the battlefield. Squads are supposed to be tight, lethal units, not lone-wolves. Let’s give squads incentive to stick together where it benefits both the leaders andthe mates. For example:

  • Getting healed by a squadmate slightly increases the speed of health regeneration.

  • Refilling ammo from a squadmate gives you slightly more ammo than usual.

  • 3D spots by a recon stays on slightly longer for squadmates.

  • While a squad leader (SL) is alive everyone gets a small xp bonus.

  • **‘Effective Status’**squad leaders can suggest squad-specific objectives to specific squadmates. This is how it’d work: A squad leader opens the map from deployment or in-game. He selects a squad mate who’s class & location is easily identifiable on the squad list or on the real-time map. By clicking on this squadmate, depending on the class, a menu with class-specific actions will pop-up (If done in-game, it will look like the circle menu). Now say I click on a support class squadmate. I am immediately given a list of order options to select. My order options are ‘suppress’, ‘supply ammo’, ‘man heavy turret’, etc.). Now say I click on ‘suppress’. An overlay on my real-time map appears and I can mark a specific area on the map for my squadmate to suppress. Now in-game on the screen of the support player he sees this leader-assigned objective that says “suppress here”. The support can accept or decline with ‘affirmative’/‘negative’. If the support player goes to that within a time limit, both he and the squad leader will be awarded xp. To prevent people from playing solely as 1 class since 1 class might receive more orders from squad leaders, everyone will receive some xp.

I have more suggestions & squad leader (SL) options for a system like this (what should be a quick implementation that prevents SL abuse & applies a ptfo rating to allow players gain ‘Effective Status’ to place squad orders…but so this post doesn’t go on for too long I’ll end the example here.
It’s little things like this that incentivize unity in the squad and more tight tactical gameplay. This is a system with no draw-backs, only benefits.
SPOTTING

  • I Think the spotting ‘strawberries’ are way too big. I think if line-of-sight is broken after spotting, there should be a 0.5 sec delay until that spot icon reappears instead of it popping in and out chaotically as they run in and out of cover. A good example of this on Xfactor’s video ‘Battlefield 1 Multiplayer Gameplay’ around the 12:52 second mark. Just using his vid as an example since it’s best example of this that i’ve seen.

  • This controversial, but I adamantly stand by the idea that only recon should be able to 3D spot. It would actually give the class more usefulness. Moreover, if recon can throw flairs to show everything on the mini-map & gadgets as a 3D spot, but normal shooting doesn’t appear on mini-map, it feels self-defeating to recon to allow any soldier to 3D spot as it would prove far, far more useful than a recon’s flair gadget (since you can’t tell which way a soldier is facing on the mini-map). Other classes can still spot of course, but only on the mini-map. Don’t get me wrong I love the changes to the spot system so far (no passive spotting, no icon on the mini-map when shooting) but I have this feeling deep my my gut that we need to at least give the recon-3D-only spot a chance in beta or CTE.
    I will add to this list tomorrow (flesh out the ‘Effective Status’) & as I learn more details about the game.

I like most your points besides the weather affecting the gameplay. I’d hate to play a map and wonder what weather effect is going to bog down the movement and ability to play, especially if there’s no option to turn off weather effects.

Also having the recon class be able to call out targets is a bit to limiting for the gameplay. I think all soldiers should be able to call out targets, but only recons can spot and have it show the class that the soldier is, so the recon as a bit more usefulness in terms of spotting. And I also think that there’s a better indicator they could use, instead of a big circle, like a translucent smaller icon. Because right now it looks like people are shooting at firing range targets. And if a non recon class spots a target they just appear on the minimap instead of 3d spotting. Only Recon should have the ability to 3d spot which i agree with 100%.

I like it all pretty much but I’m not sure about only recon 3d shooting. How about having an effective spotting range, so only recon with high powered scope can spot distant targets? So basically you can’t spam spot and spot a random enemy so far away you can’t actually see them.. I think any class should be able to spot though.

And add a commander position to coordinate the squads. Take inspiration from Battlefield 1942, 2 and 2142. A good commander made the game changing difference in a lot of games.