Golmund D train flag shouldn't travel from base to base

When one team gets it then it’s almost impossible to take it if vehicle spawn is faster. You have to base to get it.

Ok it’s possible to take if you have great team mates and enemy is casual but if you play with casuals (99% of time) then it’s very hard. I know, I always go first for D when rounds starts but why not give good chance to each team get it easier instead to go right in front of base.

Why not make it travel a bit closer to base of each team (like end of that canal in front of C), not full travel. That train D flag ruined great map.

yeah they should’ve just had a flag by the tracks and had a train come through every few minutes a la Propaganda. Since the D flag moves, it splits the map into ABC on one side and F on the other with the area between C and F usually just a massive no man’s land for infantry with the occasional tank battles.

I like it. Its the most important flag on the map.

^ Agreed .

Strangely , once a team owns the D flag , it’s mysteriously the first one forgotten and abandoned by them , but my-oh-my how all kinds will come if it’s suddenly threatened .
This makes taking it , or attempting to , an awesome diversionary tactic of splitting their forces .
The more responders one can suicidally :smile: draw the better .
Also , it’s when it’s successfully stolen away from the enemy and during this mentioned movement one way or the other , that the fighting for it can often become a centralized , signature Bf , and satisfyingly long-lasting battle of attrition and utter carnage .
They got it right .
(I’ve whined in the past about the lack of cover for sneaky creepers-up like myself at the Trains east or west final resting points , but that was before I got good at sneaky creepin-up AND good at using the tiny bits of cover they DID put there)
They got that right too (except creeper-me better be rambo-ready)
:smile:

In 90% rounds, team who owns the train wins. I noticed that one team is always dominant, happens more often than not so weaker team is double screwed. And that dice logic is bad not only on this map. Also maps that have some important vehicle spawning in the middle flag. For example Hainan Resort with one mobile AA in the middle flag, then Giants of Karelia, the same one. Altai Range has one tank on C but that’s not that big problem.

Paracel Storm is maybe the worst example, take mobile AA and other team is screwed.

For that reason I avoid that maps except Golmud.

My only issue is that it should stop heading in which direction it was as soon as it is contested. Apart from that it is a good system, would be better if more maps had a flag like it

Paracel and Hainan can still be quite balanced even if the enemy team has control of the MAA for the entire game.
Boats are more threat to aircraft than the MAA on paracel.

Agreed. Its annoying that you need to contest and cap to stop it and send it to your side.