Instead of nerfing all the higer end guns a month or two after launch because people dont know how to use their heads on the battlefield give incentive to use weaker ones maybe? I realise these things are complicated and dont always workout hence the reason for nerfing but I’ve seen guns nerfed to uselessness before. My point is why have any varience at all if the guns all end up the same shortly after launch? We love the varience when we buy the game for motivation and the challenge and then complain after losing a couple fire fights to a possibly over/under powered weapon? I dont think the varience is the problem. The people complaing about the varience is the problem. If its hard to counter a machine gun why does it have to be turned into a pee shooter? I guess I just enjoy the challenge to much. Be gentle? LoL
It isn’t easy trying to get 80+ weapons* somewhat equal to each other but still have differences. It’s best if they worked in two ways, nerfing the guns that deserve it (Ex: ACE 23 in Bf4) and buffing the ones that are majorly under-powered (Sar-21
Not having a bazillion weapons would make this easier
I guess its easier to nerf one gun, than buff 10 guns.
Guess it depends on the situation but I completely agree buffing stuff is better than nerfing.
I agree it probably is easier. But if you go that route wouldn’t you get to the point where now all guns are killing too fast? And they lose the feel that they were intended to have.
True, but then were back to the mediocrity I pointed out in my post.
True, but then were back to the mediocrity I pointed out in my post.
Not necessarily, less weapons would mean that each and every gun could have a unique feel, sound, damage, and rate of fire, while the amount of guns would be less they would actually feel like you’re using a different gun.
Cause less be honest there’s so many guns in bf4 that many of them feel and act like the same as other with just a different skin on them.
I realise that. It just seems like a little imbalance is there at first from conception for a feel and then its gone. I just like playing out gunned.
I realise that. It just seems like a little imbalance is there at first from conception for a feel and then its gone. I just like playing out gunned.
Understandable.
I like each gun having a defined role. And being uniquely different from the other
I have alot of faith in the franchise and notice the thought/effort put in to it all the time.