Hardcore mode and why it needs more than just increased damage and lack of crosshair

Now I understand, why you chose to make as fast paced as you did. It plays good, it’s a tried formula and playing a realistic portrayal of trench warfare is not going to draw a large playerbase, as seen here: Verdun - Steam Charts

But all recent Battlefield games have a hardcore mode and I beg you to take that setting a bit further with this title.

0:42

This part got me really hyped. Tense combat, explosions all around you, having to stay focused.
But when I saw Snoop and Co. play yesterday the only thing that was left of that feeling were the explosions. And even those you could easily sprint away from.
My point is not, that the game doesn’t portray WWI realistically, but that all the jumping and running around like headless chickens really takes away from the overall atmosphere of the game. It feels like I am watching Quake with WWI assets, rather than a Battlefield game set in WWI.

So I wish would happen with the hardcore mode in Battlefield

  • tweaks to the damage model, like in previous games
  • minimal UI (we are in 1920s after all)
  • slow down the walking speed
  • slow down reloading
  • slow down taking objectives
  • slow down target aquisition, i.e. aiming down sights
  • and maybe add a shellshock effect when something big explodes near you

Small, easily made changes, and I think and the gameplay and overall feel of the game, would benefit drastically.

why do you want to slow it all down, it wont make it more tactical.
its up to the actual players to do that.

As I said, it looks like Quake. And yes it’ll make it more tactical. If, you can reload in a few seconds why have a reload mechanic at all?