Have they published class gadgets yet?

If yes does someone have a link? I would love to know who has what.

Im not sure but I think I saw an heavy machine gun on support gadgets on a gameplay video. If I saw it right it will probably going to be one of my favourites.

I don’t think Support has been revealed to carry around machine gun emplacements (yet).

What you probably saw was one of these bad boys, which is an Assault gadget. Its icon looks like an MG.

Is that an anti vehicle gun?

The bibod lmg havnt really done their job right for me so far. Those things are more of an death trap and easy kills for snipers and to anyone at the moment. Bf3 atleast had some supreasion effect but bf4 nothing..

I would like to see that too.

The list I’ve seen is this:
Assault-
Rocket launcher anti vehicle thing shown above
Anti vehicle grenades
Medic-
Syringe
Med bag
Support-
Ammo bag
(Something else, I’m not sure)
Scout-
Flare gun
Anti vehicle bullets

Everyone gets a gas mask.

Support also has the trip mine, and I believe Assault receives TNT (C4).

Yeah trip mine was there. I hope support has somekinda heavy machine guns kinda like the one above.

LMG in bf4 are horrible rambo guns comparable to assault rifles

From what I’ve heard “Light” Machineguns are a lot less AR-like than they were in BF4.

Which I like; in 4 I felt like I was one of the only ones who realised the true power of the bipod.

If scouts wont have “spawnbeacons” I think I will RARELY play as one.

The “Rocket Gun” is actually a misnomer since it really fires shells, like a tiny artillery piece.

Scout seems like it’s going to be tailored mostly to long ranges, but nothing way too far away. I’ve always felt that the Spam Bacon would have been better suited for a more aggressive class.

Bipod is for sissies who like to camp in one place.. I have played with all LMG’s in BF3 and BF4 without bipod and with suppressor attached to them. The PKP is a beast during run and gun play…

Lmgs were terrible without bipods in BF4. With bipods you had AR like accuracy and recoil. And support was nerfed into oblivion in every way. AR’s were too good for the class that had everything. If they have made lmgs even more worthless then I don’t know what I’ll play as. If they have to be bipoded to be effective then DICE messed up big time. From what the YouTubers have said the lmgs couldn’t even be tap fired effectively. They had to be bipoded for medium range. Even close range from what I saw they had to be tap fired. That’s not a way to design a class, around MISSING your target. Dice really needs to look at how they are designing classes. Smgs are the new AR for BF1. How about no AR like weapons? All I saw during the live play was 2 medics, a few snipers, 1 support. And 20ish assault (the rest were in vehicles). In short, every BF4 match ever. It’s only in pre alpha and there is already a meta.

U srs m8?

LMGs, namely the AWS, are amazing in BF4.

He doesn’t know true LMG love…

I am sorry, this is just too inconvenient for most players as they will not know how to use it properly and it could make the game too difficult for them. It was too inconvenient for the players to watch the bi-pod animation and therefore we had to remove it. The recoil may prove to be too inconvenient for the new players so we will have to decrease the recoil and the weapon spread of the LMGs. We are just trying to give everyone the Best Battlefield Experience.