HE tripmine
Pros- immediate enemy death (If he’s hurt)
Cons- only get one, might cause unwanted destruction in the area
Inc. tripmine
Pros- Get two
Causes enemy to panic
Better indicator
Leave an area of denial for the enemy
More likely to get multiple targets
Cons- easier to get hurt by it
Causes area of denial for yourself
Enemy is more likely to kill you if he knows how to hard counter it well
Ah well, I guess one more would be nice. 100% guarantee tripmine kill is just BS and I never believed that should be a thing in any BF game (unfortunately it was). Getting another one for the HE is fine, or just removing one from Inc. either way goes.
That’s true, what if they blew up both at once and somehow can on count as one explosion? 80 damage. Still that’s what I do with Inc mines, but I make some one panic dash into the next one.
I doing HE trips just for the service star at the mo, but I can’t imagine taking it instead of the incendiary after that.
The incendiary already has the advantage of pretty much forcing players to the ground for an easy kill. The HE gives instant 80 damage, but the enemy is also instantly ready to shoot you.
If there were two, I’d consider it, but with one? Nah.
Please dont alude to using exploits so the poster goes and looks and possibly abuses said exploit.
If you know of an exploit and instead of reporting it to dice you purposefully abuse it then you deserve to be banned in my opinion.
I’m a big fan of the incendiary trip wire. Mostly because you get two of them instead of one.
With that said, does anyone know how much damage HE trip wires do to tanks? It might be a nice trap for tanks if it does a lot. But if it doesn’t do much, then you probably might as well use incendiary trip wires, since they actually do okay damage to tanks.
Then please refrain from encouraging others to abuse this/any exploits and if you are continuing to abuse this/any bugs then my opinion remains the same,you deserve a ban.
Not even a guaranteed kill if it goes off and, while I appreciate I might be putting them in bad places (I assumed doorways and across alleys was good) they don’t seem to be very useful. I have more kills with the Spotting Flare
I run the inc tripmines and spot flares. Not door ways man. The trick is to place them somewhere opposite of you and then force a player into the area by shooting them or by making it your retreat path and baiting players to chase you. It’s a whole seperate mini game to me.