Heavily defended gimmie objectives.

It’d be kinda neat to have the gimmie objectives (the ones closest to each team’s base) have heavy defenses like pill boxes, tank traps, emplaced artillery and machine guns, etc.

This would make getting ALL the objectives harder and make spawn camping harder. Obviously the defenses would point away from your base so that if the enemy capped your gimmie objective they couldn’t use the defenses agaist you.

Would be an idea for some maps anyway. What do you think?

I really like this idea. I agree, will make maps more balanced and prevent base to a degree.

Thanks! It would be nice for the losing team to have a spot to fall back too and try to rally from.

Neat idea. I like the idea of getting outcapped by the enemy and have essentially a “fall back” obj in order to ward them off from being able to dominate you completely.

It’d probably be fun as hell to be on the offensive side in that situation as well, sort of like a “storming of Normandy Beach” type situation.

Exactly. Fun to be defending and mowing down attackers. Equally as fun to be attacking, trying to break through that last line of defense.

I think that attackers would really throw themselves at the defenders. Especially since they would be winning so why not? Would create some really interesting mass charge and massacres. :smiley:

This is one of the best ideas i’ve seen on this forum yet.

robkrush for lead level designer!

I support this idea!

Creating objectives that are more than irrelevant flag pole is just too much work it would seem. Players have been asking for rational objectives for decades now and nope.

yeah but that windill is important to the war effort

Bringing map design to new heights after a not so successful levelution phase.

THE HOUSE APPROVES THIS MOTION

I actually mentioned a similar idea to this way back in the days of Bf3. However my idea was to have it on every flag, but I think your idea of having it just on the gimme objectives is a great idea. I’ve always said that objectives are taken and lost too quickly. With this suggestion you’d have essentially ‘normal’ conquest and also a real challenge if you were dominating. Awesome idea.

Ill agree only if the base has a crapload of AA emplacements muahaha

Should be able to turn the emplaced mg’s on the slow flying wwi planes easy. :slight_smile:

I like this. It’d bring a “Rush” feel to a Conquest game.