Hit Detection and Netcode?...Meh?

I have been noticing on many youtube and streaming channels that many people are experiencing frequent moments of clear netcode or hit detection problem. I can say that probably the most frustrating things about the game is the amount of times I am aiming center mass, sometimes point blank, and no hits are detected. Or a perfect example is when I fire upon a prone enemy at close range with a sniper and get a hit marker but every other shot after words doesn’t result in a hitmarker despite the enemy and aiming remaining in the same position. It happens alot, and can’t be missed or denied. Its especially funny when you see a sniper bullet trail piercing the player, but still no hit. I played Battlefield pretty much religiously on PC since BF2, through the Bad Company series, into BF3 and BF4 before finally hanging up the game 6 months after BF4’s release due to the non-existent support and clear Netcode issues that were falsly claimed to be fixed over and over again. I completely stopped playing until the release of BF1 which I picked up for PS4. I can now see that these legacy issues have come along with BF1 again and its pretty infuriating at this point. This is pointed out in many commentaries so far on this game. But I am surprised it hasn’t been considered as much of an issue as it use to be and as I feel it really should. I’m not sure what is causing hit detection and stability issues so badly in your games since BF3, but in a FPS it should be first priority.

Out of region players, 30Hz tickrate servers, yet another ridiculous dev cycle from EA for such a complex game.

Yea, just got done playing for an hour. 100% clearly noticeable problems with the hit detection. 100% no doubt perfect shots not registering. A solid 1/2 goods shots not registering correctly. You are meaning to tell me a sniper shot can’t be accurate more than 5 feet out? Because without suppression and perfect center mass aimed shot at no more than 20ft 2 times out of 4 don’t register for me. Same with hipfire pistols, only 1/3 perfect shots at center mass ever register. The bullets appear to come out of the gun sideways. Spawns are broken too. When spawning on own flag I get spawned sometimes two flags away and sometimes in the middle of enemy groups. Any announcement when DICE is expecting to fix these 100% real, game breaking problems?

Had horrible issues with this last night

After so many years and still out-of-region players with high ping can shitlag a server. I’m still wondering if at DICE they are just full ¯_(ツ)/¯. Must be it. I cannot see another explanation. Full ¯_(ツ)/¯ dumb idiots.

What??? R.e.t.a.r.d. is auto-censored??? But i.d.i.o.t. is not???

EA are going to have get get the other dev to fix a battlefield game again like on bf4 and what a surprise its the same dev that made bf4 get another cte up and running at least.

video or didn’t happen.

I have the same problem here Hitting someone 10 times only hit the first shot and rest no hitmarkers aldo i do hit them, they just kill me with one or two shots out of any gun very frustating. Also when you think you kill someone i see an enemie for example in an alley with his back to me i decide to shoot and same thing happen i get maybe one or two hits enemie turns and kills me easy in one or two shot again. It feels even worse then bf4 when its busy on the server, also i see a lot of games with ticketloss and i have a 150/15 hardwired connection with around 12 ms this is when i test my connection. When do they will give the ones with good equipment the andvantage instead of those out of region laggers and those playing on low speeds on wifi. I hardly play this game maybe one hour max when this ¯_(ツ)_/¯ is happening

Not his vid (or mine for that matter) but you can clearly see the issue.

I have no problems at all …none …my menus are a bit choppy at times …but that’s it… but I have friends that while we are playing say the same thing …it was the same for bf4 half the people.I knew had no issues and the other half did…but me and my friends have been enjoying the game …

Netcode= Masterpiece:

take a look:

So sad…

No netgraph…how do we know he is not the one lagging.

Also the body fell forward on death, he may still have been visible at one of hit.

It happens to me frecuently, dont know if players from other regions are lagging or whatever reason. For instance from point blank enemies appears to be moving from left to right in a high rate, i’m sure my fire is hitting them but it turns out when they got me only 20 or -in better cases- 30% has been down.

Honestly, BATTLEFIELD 4 IS BETTER in this matter, well worked, pulished, you name it. What in the world happened with this game? Why EA is keeping this bug unsolved from day one? You EA, only nerfed some weapons, to clearly show us you are not interested or couldn’t solve such a glitch.

It is sad that there’s no more people playing BF4 because this one is “new”. If anybody from EA, by any chances, is reading this, WhenTF are you solving this??? Come. On.

By the way, does anybody is experiencing some lag at the results (end of combat) screen? Moving through the scoreboard is PAINFUL IN THE ¯_(ツ)_/¯.

I use the selbstlader marksman and it’s a 3 shot kill and I’ve only had this issue when I played on US East servers where some guys took 4 bullets and still lived but EU servers are not a problem. One of the very fps games I’ve played where hit detection hasn’t been a problem for me.

Video or not, there are enough of us that aren’t noob’s that it’s happened to. It’s all over the forums…

it doesn’t matter how many people claim that they have problems. its undeniable that the netcode is not flawless BUT i highly doubt that all the guys that report such things actually experienced something weird due to the netcode. i mean would u say there are quite a few hackers just because some people claimed that certain other players are hackers in these forums?

How do you know they were not elite class or calvary?

hit detection is spot on, im dying from 1 or 2 hits every time. as soon as i see a flash im dead.

It feels pretty solid for me also. It has its moments here and there in certain servers, but thats the usual OOR problem that lets face it, isnt fixable. Lag comp can only do so much without the game feeling off, like when an OOR player joins a server with some friends.

This isnt a Dice or EA issue in the sense that no server can make up for the difference of people with 20-30 pings and then people with 200-600 pings, maybe even worse. You cant expect a miracle from the server. Bad ping players cause it and you really can do anything but switch servers.

Sure EA/Dice can have servers in the region, but that doesnt stop region hoppers doing exactly what they know they can do, play with advantage of high ping and get alot of kills due to lag alone. Region lock is only way around it, but I believe both Sony and Xbox have it in their TOS that their online services wont restrict players from playing due to regions.