Even if those are intended what happens with guns like shotguns that take 3 shots from 5 feet away to kill a regular soldier. I use the model A10 hunter and more often than not even at basically point blank range I have to throw 2 to 3 shots on the dude before he dies. I actually stood up on a dude who was prone and fired from basically o meters away directly in his skull and it took 3 shots and this dude was just a sniper. I then tested out the gun grenade since I had never used it. I found a dude laying down by a wall and shot him with it. The nade was basically on top of him yet when it went off it did all of 10% damage and I had to shoot him with my revolver in the head. Hit reg and damage reg is all over the place. I even did 168 damage on one player yet he killed me somehow. I shot his plane down and the pilot died and he jumped out and landed by me at our spawn. I then tossed a stick nade and two anti tank ¯_(ツ)_/¯ on him as I was closing the distance. I got three hit markers from the nades then I followed that up with two shotgun blasts. He basically one shot me with a pistol and when I died it said I damaged him 168%. My squad mate finished him off and revived me. I just wish there was more consistency.