Hit detection is absolute trash

I bought the game on PS4 and PC, and while I only play the medic for the most part, it may be the class, or hit detection in the game overall, that is absolutely horrid.

I can actually see my shots from many guns go through the player, while not registering. This happens on both PS4 and PC, and to make sure this is not me, I’ve looked this up on YouTube, and sure enough, this is the game.

You know, I thought DICE/EA would have gotten their ¯_(ツ)_/¯ together since I began playing BF since BC2, but after every entry, it seems like they do not give a damn. Just let the game be broken for months, then fix it.

Seems like a monkey can do a better job coding, receive and report issues from the BETA to the devs to fix.

Check your connection?

Be real, this has nothing to do with connection.

You’re correct, it’s horrible in both single player and mp. Lag online from kids in 3rd world countries makes it worse because the game uses some form of lag comp, I’m sure.

Never understood why they even let the guy you are actually hitting when it registers return fire back accurately. Should have F#$$% up aim for 1-2 secs if you even survive.

Haven’t had an issue with the hit reg so far personally. I’ve been feeling like every shot that should hit is hitting, and the ones that shouldn’t, aren’t. Then again, if there have been issues for me, I’m probably just not noticing, cos I’m mostly playing Support with the BAR, and it would be harder to notice with an automatic weapon.

Yes, hit detection is non existent at times. Over the past week ive noticed the server performance fluctuate at random times. One moment its perfect, the next its like the matrix. It seems to effect everyone at once, ive had some pretty comical fights when it spikes. One occasion on Amiens im in a heavy tank, i round the corner and im face to face with another heavy. We dump all six of our rounds into each other, only 1 registers for both of us and we akwardly back around the corners where we came. I asked the guy if he experienced the same thing, he was very confused.

I’ve noticed poor hit registration today after the patch, rarely get any issues with my connection. Have an open NAT with my console in the DMZ, hard wired 360Mbps fiber connection.

I switched to Wi-Fi, because it was doing my head in earlier, to test the difference. Game starts playing smoother, while on a a moderate NAT, with the orange bars popping up regularly. :s

Before this patch, game was playing great while wired, they must’ve changed something server side with their update.

Yep - as far as Battlefield launches go, this is the smoothest most consistent hit detection experience I’ve had.

Not saying that others can’t have a different experience, just that my experience so far is the same as yours.

I also think sometimes people just complain about hit detection in shooters because they aren’t very good and need something to complain about…

Yup. I wasn’t around for the BF4 launch, but I’ve heard horror stories from it. I think 90% of the negative threads are people finding the dumbest things to whine about to be honest.

I have to agree with OP in regards to the hit registry. I became extremely pissed off on Monte Grappa today while sniping because I felt like I was hitting people point blank, with some shots on the head, and nothing was registered. It just feels very floaty at this point and doesn’t feel rewarding because you can feel something is a miss.

you hit the cavalry and did 14 damage im assuming that was in the beta, each clip you showed was you shooting cavalry which most people know was bugged in the beta.

i just saw tat it is beta footage, and im just going to say the beta didnt have the newest version of the netcode. so stop using the beta to fuel your dumb argument. get some footage from the release then we will talk.

i had a seriously horrible time getting hits in Star Wars Battlefront and it seems that at times I have that problem in BF1 too.
I’ve blasted buys in the back with 5 shots, they turned around and 1 shot me to death…it’s extremely infuriating lol

All your shots are registering, you are simply shooting a horseman who had a shitload of armor in beta. Guessing that video is from beta or that weird bug still exists.

Am I missing something here? The first clip, looks like the enemy moved out of the way at the last second. Bullets don’t travel instantly. Second clip…the horse class has more armor than normal spawns. All of those shots were registering…

I’ve never had any issues with hit detection. If I’m missing…I’m missing.

There is definitely something screwy going on with the hit registration. I’ve hit tanks that were directly in front of me right on the nose and sent smoke and sparks flying off it but no hit marker or damage.

It’s funny because my friend was saying the same thing and I thought he was just imagining it until it happened to me.

your shots can ricochet off of a tank. its an intentional feature it happens if you have a poor angle. yes you can have a poor angle by shooting the front of a tank.

You can bounce shots now on tanks, which I believe leaves smoke and some sparks, but no damage. I like the physics.

skip to 1:17

You sound surprised? Absolutely standard for a BF game to have absolutely dire bullet reg.