It’s ok, I’m not gonna fall bite their bait. They know they are twisting my words and if they really read mischkag’s post instead of scanning for certain words they will see there are many issues that are being worked on and a lot of variables that are causing issues.
Your video of extra offset is a great example of this and has also made me and others set yet another variable out there (besides srvtick, packetloss, latency) to keep an eye on.
Shoot! I’m happy someone replied! I’m sure they are honestly working on things but in my opinion, this game should NOT have been released with this many problems. All this stuff should have been fixed before release. Because at this point it’s gonna take another year to fix all the problems.
I’m sure it’s not as easy as just throwing some codes in and in a few hours problems are fixed.
Because EA and Dice have both got there money and the only, THE ONLY people that are getting is the gamers!
But I do enjoy the game and I have fun playing it but it seems to be getting worse before it’s getting better.
I mean it was advertised as a HDR game and I have yet to hear anything about HDR! That’s kinda if you ask me. We atleast want a time line on when it’s coming. A for sure date! Not a we are working on it date. It was supposed to be released at launch. I mean the game came with a Xbox 1S.
Couldnt agree more. High ping wasnt an issue and leas shots more bla bla and was all our internet. Funny is now we all misunderstood them and when we quote them its bating. Lmao.
Of course I could reject any hit with ping >150ms. But then you cannot let players get into the game with 150 ms ping to begin with. So instead of doing that, we need to prevent high ping players on servers to begin with. Sure I’d like to make it harder to play in the mean time, but general hit rejection would kinda mean you are allowed to join a match as cannon food with a water gun
To be honest, we had plenty of internal playtests with 32 players from europe and 32 from US close to the server location. If we would have seen the issues you are talking about, we would have fixed it beforehand. I guess we underestimated with how networking conditions people play and how well the high ping in the game works. We are running the live service and Premium here at Dice LA. We care a lot and try to fix the issues and listen to the community. Some issues will have been fixed with the upcoming patch.
Maybe give rental servers a max ping setting option and high pingers still have acces to official EA DICE servers so you wont get conflicts with Sony and MS because people still have acces to gameservers therefore still everybody can play. Just my opinion offcourse.
I can play on the us east servers from the uk and remain under <90ms, you should have got players to stream netflix and download the internet while playing on a 3g connection when conducting your play tests as that seems how most players play this game.
We play on US West, ping is about 200ms. Well i can try to bring up your suggestion and ask our developers to watch netflix all day while playing the game
Yes. That is kind of the experience they deserve!
Then they may play in there own region!
And the guys that have the crazy fluctuating ping, would not be able to affect the gameplay in a bad way.
I mean there have to be a limit somewhere.
Player A 150ms> Server > player B 150ms = A difference of 300ms + servertick 30ms.
That gives the two players a peakers advantage of 330ms against each other. Back and fourth.
And if you start to see someone close to half a second after they have seen you. It’s going to create a lots of wtf moments..
Then add the unpredictable aimassist on to this, which gives the peakers another advantage. Not only do you see the peaker late, but he have already had the aimassist hock on to you..
I mean me and AL of my friends. Swedish, German, English. Can play on east USA and have around 100ms. And west USA around 140-180ms.
Even if I make a test. And connect to Internet with ps4, By WiFi hot-spot from my cellphone.
I still ping around 110ms! The game runs exactly like on my 100mb fiber line.
No noticeable issues. Maybe some minor rubberbanding once in a while, but nothing gamebraking..
Its like “Okey… Wtf… How is it possible to have a worse connection than a f…ing cellphone!”
Are those guys WiFi sharing a entire household from a cellphone. And trying to play at the same time!?
What experience can a player demand, on that kind of connection?
I have tested out a few different types of connections from 3 different ISP’s and using wired to wifi, wireless hub, and even tethered to a cell phone. Every single type of connection yielded approximately the same download/upload speeds. The major difference was when wireless. While wireless, the chances of interference where greater, and shown on the netgraph. Gameplay was the same. Only time there were issues, the graph showed it, and were confirmed in party chat with others. There was no “advantage” and the other’s games ran fine for them while I had the issues. Which makes complete sense when understanding how the FHT works. :neutral:
Yes… Sneak around a cliff, enemy not even looking at you, 110 degrees away from looking at you.. Start shooting at him.. Bang you’re dead, then in the kill cam, he’s all of a sudden facing you
Half the time playing with high pingers i seem to be shooting marshmallows at them anyway, you can see them twitching around as it tickles, no hitmarkers though, then they get bored and turn round and one shot you.
Again, i say as a trial, could you not have 5-10% of servers in each region ping locked to <100ms and see how it goes, i suspect those servers would always be at max capacity.