How often do you end up referencing it? How often do you have issues?
I figured as long as I leave the net icons on I’ll be alright for most major stuff (when have DICE disable icons?), and I check things often enough I don’t think a continual netgraph is necessary for me.
I think what @mmarkweII is getting at is if you think you have issues you should have it in, especially if you are gonna post proof. At least it will answer some of the usual questions like what’s your latency, packet loss, etc.
I don’t experience many issues so I usually keep it off. I have it on now so I can compile some vids.
I’m looking forward to options for either repositioning the netgraph or having it smaller and less obtrusive. Because usually when I have had issues in the past they won’t be persistent but instead I’ll get a spike (either in latency, packet loss, network variation, or extr offset…or some combination of these). And that basically means if you experience these (especially if your network icons tell you something is up) and then you turn the netgraph on, you might not get enough of the info you need after the fact. I don’t know that there’s any solution for this at the moment other than leaving it on all the time as @mmarkweII suggests. An ideal solution would be a network log of some sort along with a less obtrusvie graph to track live issues. But a less obtrusive netgraph is essential. @mischkag any word on whether that will (or could) come to the next patch?
I’m trying to figure out a way to type this, while keeping it concise (I have trouble with that sometimes.)
I am a high pinger. Not flaunting it or anything, I don’t have any choice. We have one internet provider in my area and the max speed they offer is 1Mb up/1Mb down, which I have. Next year, we’re supposed to connect to a new undersea fiber optic cable that they said will be at least 14 times faster than what we have now.
When the winter update was released, I tried downloading it, but it got stuck at 3% or so. Thinking it was the same as the Xbox 360, I deleted my download, not knowing I was deleting the whole game (epic fail face). I was going to wait until the Summer, when I travel to the mainland to redownload the game, but, I’ve gotten bored without Bf1 and have started the download again. After 2 days, I’m about 5 gigs in (sarcastic yay).
The point is, I don’t think high pingers should have an advantage, so I want to play and share data here with @mischkag to help. I’ve been frozen in place before I die, have had enemies turn around and receive damage from them when they’re still 45 degrees from facing me, or, a more specific occurrence, I’ve been in the bunkers capping on Monte Grappa and get damaged the instance someone entered the door before the stairs, even though they haven’t turned to face me. I’ve never complained about it, because I feel I shouldn’t, because my internet sucks and those are the breaks.
Anyways, no timetable, but I do want to help make changes that would benefit everyone.
I don’t think the damage travels faster its just the high latency players character models can get very out of sync, no one knows what kind of connection issues the guy who shot you was having could have been packet loss causing that amount of de sync, there connection issues shouldn’t be impacting the game like this for everyone else. From what I see you died before you were shot I couldn’t see any evidence of that guy firing a shot before your death its most likely he did shoot you on his screen before you died but his connection issues caused his character model to de sync and not show his gun firing until after your death.
I haven’t used the bolt actions much as it can be rage inducing watching your well aimed shot go straight though some players ive never tried shooting a plane with 1 so I can’t say if the bolt actions are set up the same, but with lmgs after a certain range the bullets have no impact on the planes, same with the mounted hmgs the plane has to be within a certain I think 400 metre range past that the bullets have no effect. Its most obvious when shooting the airship a really large target with mounted or vehicle mounted hmgs that past a certain range they have no effective and deal no damage try it the next time your facing an enemy airship, I’m certain its not latency related and its just the way the game is coded.
Send and receive rates (1Mb up/1Mb down) simply dictate the amount of data you can send/receive per second. Think of it as small pipe vs big pipe…How Much per second. 200Mb down (which I have) does not mean that my data travels 200x faster than a 1Mb connection. It just means I can download 199Mb more in the same time frame.
Broadband data travels at the same speed, point to point regardless the provider. The distance and number of stops/Hops (gateways, routers etc) and congestion along the way determine the time of arrival. A to B speed, so to speak.
Mb vs MB
A Megabit (Mb) is 1/8 the size of a Megabyte (MB).
1 MB / 8 * receive rate = how much per second your connection allows
Your send/receive rates stipulate that you can only download 1Mb per second (Mbps) and upload only 1Mb per second.
I was just using the terms they were using. I guess they want to keep it simple. 2 years ago, the fastest speeds they offered was 256k up and down. Seriously. But, Bad Company 2 and Bf3 were still playable.
I did a ping plot before my accidental deletion and I got 13 hops to the server in San Jose. If I remember right, the ping was 138 ms with 2 or 3% packet loss. Rarely do I get 0%. I always make sure to play on US West servers. The best I can get is 3 bars (using the in game connection rating). I don’t play OOR because the few times I’ve tried, I get horrible hit registration or rubber banding.
What probably happened is you were hip firing and only a few of the pellets the 10A hunter shoots actually made contact with the enemy. Happens to me sometimes
So you took the cei rigoti for example. First off the gun doesn’t even drop off till about 33m, and when it does it goes from 38 to 28. So with higher mathematics that comes out to a 1 bullet kill difference. So tell me how you got your “facts” of 4 to 8 there. Let me take another one you brought up. Autoloading 8, first off the drop off is not drastic, but again we are talking 42 to 30dmg…again only 1 bullet kill difference.
And yes I use the BAR, why, cause I like support and I feel most comfortable with it.
Before you tell me to read up on my symthic..maybe you should get your facts straight, and maybe see that your example is bad.
So you took the cei rigoti for example. First off the gun doesn’t even drop off till about 33m, and when it does it goes from 38 to 28. So with higher mathematics that comes out to a 1 bullet kill difference. So tell me how you got your “facts” of 4 to 8 there. Let me take another one you brought up. Autoloading 8, first off the drop off is not drastic, but again we are talking 42 to 30dmg…again only 1 bullet kill difference.
And yes I use the BAR, why, cause I like support and I feel most comfortable with it.
Before you tell me to read up on my symthic..maybe you should get your facts straight, and maybe see that your example is bad.