Hit Detection

Just wondering why would you think anyone gives 2 about how smooth the game runs for some guy who eats up bullets and one shot kills because he is playing oor with a super high ping?

@mischkag Is trying to address the issue so it is balanced for both low/high pingers.

Hit detection , Lag comp , Network smoothing , Ping balance . what ever you want to call it .. its not working! for me the game is unplayable and unenjoyable. My ping to the euro servers is less than 20ms. At this point in time with fibre optic technology and playing on the right server nobody should have a high ping. I believe the few are ruining the game for the many. Tbh I think a peer to peer system would work better.

Please take that back. SMH. If that was the case then God forbid if a high pinger got host. HOLY COW, the match would be a train wreck! I honestly think Dice will get to the bottom of this issue, and come out with a solution that will benefit low/high pingers alike.

No. He said so it runs smooth for both, which it doesnt. Thing is this is about hit detection, who gives a if it runs smooth for both high and low ping if the hit detection is still broken and favors the high pinger.

He has pretty much stated there will be no ping cap or region lock. If the goal isnt to solve the high ping vs low ping issue but to make the game run smooth or balanced for both pings then the problem will never be fixed. If thats the case do as was suggested earlier in this thread and give the low pingers some delay so everyone is operating on the same level. Instead low pings get shot around corners and one shot killed thru walls and opponents who sponge bullets.

Hit detection is crap tonight. West coast server, filled with invincible Asian players.

Wtf? Fix it.

Please re-read this gentleman’s response..
“smooth game, in progress”

To me it seems @mischkag is trying to help the community come to a resolution to a problem that is effecting the vast majority of the player population.

There were some good suggestions in this forum with regards to region locks.The issue is being discussed at a higher level now.As you already saw are more regions now being covered.We already getting to the bottom of the issue.We hope to have something tested on CTE in January and based on that feedback see where we are at.Thx for your patience.

Why don’t you ping limit at least servers you are asking us to pay for and that way, we can control our own “delicate balance?” Since BF3, it’s well known that players with server locations opt to play out of region. There is a reason why they do so.

Ah. Well that sir is a far better answer that t1ggrs “the Japanese players on your local US east are just good players.” Thank you for hearing us!!

In the server browser I see loads of empty 0/64 player servers, why can’t a couple of these be ping locked no 1’s playing on them anyway.

Because some areas that the game is sold dont have servers yet so they have to play out of region. The game has to be as smooth as possible for everyone.

Read the posts mischkag explains the situation really well.

Now get off this forum and fix it! :wink:

Adjusting the brightness in game and on whatever screen you use to play on will help the issue with the difficulty of seeing the enemy.

You realize the spotting not supposedly working is a built in game mechanic so a player can not spam the button spitting every enemy there is a cool down feature. The in game hints actually warn you of this. It isn’t broken.

No servers in Japan, Korea or Brazil?

Oh no the Brazilians are coming! What a trainwreck it would be… :wink:

It was a big part of the problem the first few years of BF4. Brazilian servers (many of which, I recall were in New York) seemed to help just a small help.

The problem I have is I can have someone directly in the crosshairs and the first button press will not spot them.
The not spotting in fog I can kind of understand, but if I can see them I should be able to spot .

As I understand it, the gun being used is a factor. For example, an LMG wont spot at extended distances, unless a scope is attached. Makes logical sense, and seems to work that way.

Makes sense, and it’s a smart move on DICE’s part. Stop the spam