Ok it happened again just now . I have the video to show it as well . I can shot but the shells does nothing. And I can fire it in rapid succession but it does not do anything to the enemy . Very weird. Once I hop out I have the auto frome and that works just fine as I killed 2 enemies with it.
Will post video soon to show this . Twice now
Just hard reboot my Xbox to see if it will go away.
Bad hit detection still is present even if only one high ping player is present on the server. You as a gamer should know that one player should not break fun for other 63. I am glad to see developer discussing with playerbase BIG thank you for that! My question for you : why devs in EVERY bf game bring imbalance in favor to bad players? Why you introduce ultimate weapons, vehicles and classes? Why bf game cant be finally about skill not about weapon/vehicle and op class as sentry in bf1?? For example: in bf4 tanks was already insanely op from the start and experienced tank players could ruin fun for whole enemy teams making insane 100+ or even 200+ kills. It was total unbalance in favor to vehicle players from the start and what you did? You nerfed even more c4 and rpgs and bring insane reload time for AT infantry players! Normal servers are mix of infantry and vehicles they are not vehicle only servers! It should be properly balanced between infantry and vehicles! Now in bf1 pilots have planes from ww1 acting like f16 dropping infantry like a sitting ducks and are difficult to destroy. When i kill pilot with rifle i get almost same amount of points as pilot when he drops me. Now tell me what is odds for me to kill the pilot in your game? Hows that fair? Why you are making constant inbalance in vehicle favor and giving opportunity to abnormal kill streaks for vehicle players??? I dont want to hear how planes should be OP because its not true!!! Best ww1 pilot red baron was killed by infantry men and planes were easy to destroy with machine guns! Also shotguns!!! One shot kill no aim no skill noob tubes for bad players to equal playing field for them?? Hows that fair??? One pinger on normal server breaks my hitreg, i am having hard time to kill, getting one shot killed by tanks,planes, shotguns and sentries who survive few k bullets in the head. K bullet which penetrate tanks for GOD sake.Thank you!!! I would give you useless bf1 medic weapon and forced you to play all day long on map like soisson to feel what you did to us bf veterans who does not like to use ultimate (read scrub) weapons and vehicles.
How do you knowmits a high pinger causing the issue and not something else?
K bullets have a different damage model on infantry than tanks to prevent it from not being used “as intended”.
Getting one shot by tanks, planes, shotguns is not unusual. I’m not sure what you expect if a tank hits infantry, would you like him to survive? I think that would make the game not balanced anymore.
Some video eould be helpful to see what’s going on. Maybe it’s just gun mechanics, or a misunderstanding of what should happen? Either way if we could see video maybe we can help out.
@FireteamRED I’ve seen now quite a few of these vids. It looks like a bug since if you look at your ammo count it keeps resetting meaning that the system hasn’t even acknowledged that you took a shot. Something that should be reported.
Haven’t fully watched it cause for some reason it’s all grainy…will look at home.
One thing I did notice is the first scene (no hit with sniper) you bullet was to the left. What’s interesting is it was off to the left from ADS…suppression maybe? It was pretty far off to be normal spread IMO.
Rarely use recon class and only do when it seems 3/4 of the players are laying outside the objectives slaughtering the players that are actually playing the objective, but it was apparent that shots fired with visible contact were not registering in any way whatsoever. I found it strange that upon taking these shots the enemy player simply wouldn’t flinch, move, etc which made me wonder if they were actually even there. All these multiplayer games seem to be littered with different problems which they never seem to mention until after you spend 59.00 to 99.00 dollars but is it possible that it can be so bad that in respect to all that data flying back and forth errors can arise that corrupt the map layout to the point that what you see isn’t exactly what is going on in game play?
I got better quality once I got home, don’t know what happened. Either way I watched the whole vid, nice work by the way. Couple things I saw.
So as stated before the first scene you missed due to the bullet going left from your sights. I don’t know why, could be suppression, but when you see the second image you will see the same thing though you were not suppressed. I guess they made bullet spread pretty drastic, my one critique on that is that it shouldn’t be on the first shot (unless supressed) but on following shots based on recovery penalty.
Here is the pic of the first scene bullet left and down (i think the down is due to recoil though). You can see the outline of the target to the right of your sight.
As for the non-intuitive firing. You bullet didn’t hit the window, it hit the guy he was already dead though. Here is a shot right before you shoot. You can see you already got the assist counts as kill. One odd thing I did see is that the first shot you got a hit, the weird thing is you got a double hit marker. Don’t know if there was someone behind him or not, but it was odd.
As for the 1 frame super position. I didn’t see anything honestly, could you tell me what I was looking for? Guy on my screen moved fine, even in slow mo, just you missed. Also can you explain what you meant in the massive bullet deviation one.
Finally, the hit around corner. Suspect, if you look at the kill cam (which we know is delayed) it does look like he possibily has an angle on you. I don’t know, its hard to tell only from your aspect. Wish we could see the other side…either way my opinion is that he might have still had an angle on you if it is worth anything.
That’s a really good shot of that tracer, the declination of that tragectory is probably why I missed it.
Hell yeah I was on target… Something was not feeling right about the deviation.
The super position the guys model shifts right, like the model is going into a right leaning stationary>run animation, for one frame when I ads, then jumps a full two feet left, with no intermediate animation, straight from leaning right to being left, I’m guessing it was an extrapolation error.
Non intuitive firing… it’s only the first bullet that hits the window frame, I readjust and hit at 99 dmg, then get the assist, 3 shots, only the first was blocked. No damage for shooting the window frame, it sparks and everything.
I don’t doubt I wasn’t behind cover for him, but I was behind cover on my screen, mostly that gun is bull, especially in the hands of higher latency, the gun designers are idiots (in one instance) aiming for such high rof weapons.
Bullet deviation is supposed to augment tragectory, but with what you can see the bullet is literally coming out of my gun so far it’s almost out of the sights, from what I understand it’s only supposed to be a few degrees. I could do the math, but I think it’s close to 6 or 7 degrees, which is balls, especially for first shot inaccuracy.
Nope making excuses for a garbage game. If it’s wack say its wack. Its wack. It’s not balance the guns ain’t balance the map suck. Too noob friendly. Where’s the stopping power at point blank. It takes 3 bullets 10 yards away. 3 bullets 100 yards away really. Don’t get me started the the spawning. In conquest if you don’t capture a flag in a certain time frame you should be kick. Why do my win% have to suffer because little Timmy wants to camp and not PTFO
I understand why it frustrates you, but why should little Timmy have to play his game your way just because you care about win/loss % and he’s maybe more concerned with k/d or getting a sniping medal or unlocking something?
Believe me, I get annoyed when 3/4 of the team are sniping from the edge of the map but, in the end, it’s only a game - it’s meant for fun and different folks get their fun via different strokes.
Sometimes I ptfo like a monkey-fighter* and score near the top. Other times my priorities are different (like, currently trying to get 5 explosive kills in a life, for a medal) and so my k/d and overall score suffer.
Haven’t seen that one yet but have you had the non-firing tank when you spawn into it? Especially the French tank but have had it with others and happens regardless which seat and configuration…simply spawn into a tank and whichever weapon i’m on does not fire, even jumping out and in doesn’t ‘fix’ it. Loaded some clips sometime ago, would have to try to re-find them and it’s not like the weapon is disabled.
I know because i feel bad hitreg every time when one high pinger join on the server. I never wrote that tank should not drop infantry with one shot. Its ok that tank driver can get multiple kills with one shell but also his tank should be much more vulnerable than it is in last bf games. It would prevent insane killstreaks by vehicles and vehicle farming over infantry. Tanks vs infantry was much better balanced in bf2 and that game was really fun to play.
One high pinger ruins the game - check please…I’ve had absolutely great gameplay without a single player exceeding 100 ping (once in a blue moon) then add on player over 100 ping or fluctuating all over the place and the game goes to pot. I know i upload too many vids but have more from the dlc French maps where there are 9 players over 100 and a few of those are 300 - 999 and the game is a mess, nearly half of my team quit due to these issues and a decent portion of the other team as well - wish i could vote this up more than once.
So basically you really don’t have data, you are making an assumption through a previous bias against high ping. Tell me, have you tried high ping? What have you done and tested to ensure it’s not your side? How do you not know you just missed, or it’s a low pinger with bad internet, or you?
Tanks are very vulnerable in this game. They are slower, have limited turret mobility, and there are many more weapons to damage them. All if this and they don’t self heal. No tanks are super easy to kill here compared to previous titles. I suggest to go back to BF4 to refreshen your memory on how tanks used to be.