Now I’m starting to feel the pain with this latest patch. Bad hit detection and lag. My KD and gameplay has suffered. Come on DICE , you can do better than this. Please use bf4 as a template … you got that game running really nice when you guys are working hard.
BF4 hit reg and netcode is a #$%^ show. Hands down better than it was on release though. The tickrate/hfu changes helped a lot, but it also damaged a lot because of massive latency variations amongst all the players on the server.
Now if all 64p are under 60 and stable it’s absolutely beautiful. The same for BF1.
I live in US East and have a ping under 25 consistently - hardwired with a hardwire controller and have to say after 400+ hours if there are any players in the server over 100 ping the game goes to pot. Have hours of footage and since the DLC dropped it has been significantly worse - reasons?
Just today had a game with everyone in the game was under 100, even 80 ping and everything was snappy and fun - the next game there were several (8) players from 100 - 999 and went 7-18 with tons of times unloading on targets, close range with a shotgun (ok - it was the sjorgen - so it sucked) and get no hit markers time after time…managed to get into a another game with low ping players and great game then of course the next game 13 players with ping issues and the game was horrible - side note the smoothing factor that has been added is a farce (all it does is smooth over the blurbs and which makes the game feel worse when you are shooting a guy prone not paying attention to you with all 5 shots and then reload and he’s alive with 100% health - um, wtf?) - it makes the game smooth but just as much mess.
The new DLC drops in a few days and i wanted to log a few hours so i was prepped for whatever was coming and while it all looks spiffy - if DICE does not put in 100 ping limiters and/or regional locks - i could careless, the game is simply broken with high ping players.
Hello everyone, I keep reading this thread from time to time, I would like to share my experience.
I’m not a good player, this is my first FPS since 2002 Counter Strike on PC, but I’m definitely far from a terrible player.
My ping is always between 4ms to 8ms (SA server). I have a low ping and a high speed wired connection.
Since April the game is very hard to be played, it’s very difficult to kill an enemy even with the Hellriegel.
Shotguns are impossible, I miss every shot…
I became sad, THIS IS A GREAT GAME, but I had to decide to become a good medic, so at least I can keep reviving people and contributing to the team, lol
I don’t want to be in a advantage situation because of my low ping, but I was tired to be in the disadvantaged side!
I think DICE must work in the infamous netcode to be reasonable. I just can’t believe that high pingers can ruin a game, and be in an advantage situation against low pingers.
But this week I had GREAT NEWS (for me, at least): since yesterday (and today, specially), it looks like the game is much better. I don’t know if DICE patched the servers or if something changed, but hell, the experience is amazing again. I die a lot, but now I can kill a lot to! Nice!
I don’t know if you guys had this change in the game as well, or if this is just a coincidence and all is going to be broken again tomorrow… :neutral:
Thanks for all the comments you share in this thread, they give me hope that this can change!
Lots of vids showing how broken the game is but the video analysis expert here always blames the player or their internet so what’s the use of posting a vid.
And there have been screenshots of those vids showing that it was a miss, latency icons, etc. Some people get salty about being criticized. Others see the evidence, and move on. And other choose to just ignore it and pretend like there is no counter to their claims.
@kniphtee there is a bug that has been identified with shotguns not causing damage. It is being looked into since players have shown indisputable proof. The tank issue (where shots are not being acknowledged) is also being looked at. Both at first were being blamed for something else, once you thoroughly watch the vids though you see it’s a bug and nothing to do with oor, lag, internet, etc etc
So you can either be part of the solution Hillbilly and bring in some video proof of current gameplay or just go away…the thread has been pretty productive lately.
And just to note, the more vids that are put out, the more answers we all get, regardless if it was or wasn’t actual hit detection issues.
Exactly, even after taking hours to put that video together, I still falsely identified massive bullet deviation as a missed shot in a few instances, but that doesn’t discredit the actual hit reg issues.
It’s a lot easier to chunk through issues with more eyes on the footage.
It became obvious what the problem was with the release and then rollback of the spring patch, so I don’t understand why some of you keep trying to find some other mystical reason for why hit detection is bad. It doesn’t make sense unless you care more about the argument than the solution.
Or as you can see…or most likely can’t, it’s not. We see (again you have chosen to ignore) in many vids the huge bullet deviation that occurs which can make it seem like issues.
Again why don’t you show us this issue you say we all are avoiding to address with some video proof. You must have some recent examples from playing. Maybe from your games you played an hour ago.