Hit registration issue

Playing as a medic im facing sometimes hit registration issues whrn i fire full auto. My ping is around 29. EU servers.

Just wanted to ask if im the only one here having them.

Yeah the hit registration has been off but there is something up with damage as well. Hit someone 4 or 5 times with a Thompson only to do 60 damage. Or worse yet, lay into someone and do 130-140 damage and get no kill and then get one tapped.

I have gotten this as well.

I think the whole netcode issue is way worse than just the feeling of low TTD. Often you get shot by people that only appears on your screen after they killed you, and this happens right in front of you sometimes.

I also think that the bad hit-reg is actually because the game is so much out of sync, that you don’t really hit people, because they are not where you see them on your screeen. The hits are validated serverside (if I remember correctly) and the server knows that you didn’t hit, but on your screen, it looks like the other player was hit.

Happens to me in the form of dying around corners. Or getting hit when I am clearly behind cover

Noticed this issue aswell and the wirdest thing happend earlier working on m1928a1 assignment doing dmg in a round, was shooting at a bunch of people ~10m away and was no way i was missing all shots but yet no hitmarker, wirdly enough though the assignment actually updated as if i hit.

Emptied half a mag on a dudes chest with MP 28 and only some bullets been registered.

I had the same issue in BF1 with Mondragon Sniper shooting fast. But here in BF5 is far worse. Its a miracle if you kill somebody without emptying an entire mag lol

I also had this issue.

In another game Escape from Tarkov when you fire at somebody when they are sprinting fast past you, you only are hitting their ghost before they turn around and kill you.
With how the packets worked in that game, when you stood still you were at more of a risk of actually getting shot with not just one bullet at a time but sometimes 2 or 3 clumped together into a single magic bullet.

I experienced this just last night when I fired full auto at somebody running past me through the cathedral and he lived.
If it happened again and I was ready for it, maybe I would’ve killed him if I fired my gun ahead of him and lead him with my fire.

Something is off with the servers, maybe the 60hz is only one way or something else. From here on out I enabled instant replay and will save such instances for proof.