How do you think melee combat will work?

I’m really hoping that they do it sort of like in Hardline’s campaign mode where you do a quick punch or hit with a weapon and move on instead of wasting time taking the enemies tags.

I’d also really hate to see them go back to Call of Duty’s style of slashing in the general direction of the enemy and getting a kill. I really love the animated kills where you actually grab the soldier and stab them. It’s what got me into Battlefield.

I think it will be like hardline

We will see

i’m hoping for dedicated mele mechanics actually, where you have to draw the large separate melee weapon and block or parry..

I kind of want a system like For Honor is going to have were you use your stick to direct what kind of strike you are going to do.

I don’t think this would work to well for keyboard and mouse players thow.

The good old button spam

My Guess (or wish) :

  • Press Melee button to attack
  • Attack animation is slow and heavy, or fast and weak based on weapon used
  • Hold Melee button down to charge up SUPER ULTRA attack
  • Sprint and Melee attack combo to create a leap forward attack
  • Attack while prone will be a quick jab
  • Attack from behind will initiate stealth kill animation
  • If both soldier attack each other at same time, attacks will parry each other

I heard there will be a bayonets charge attack. And when you start the charge you are commited to it until you hit someone or a wall. Seems like a wierd mechanic. It was on one of jackfrags video.

they said the bayonet charge looked sick.

ok so…

im confused. Which is it?

QTE’s and unstoppable animations is what got you in battlefield SlyCoopersButt ? Damn.

Didn’t you see Negan swinging the baton in the trailer opening scene???

same as bf4’s BUT if you put on a bayonet (at the sacrifice of sometinng else) it’s one hit kill. So bayonet is one hit kill even from the front. Choose between bayonet and grenade.(that is the sacrifice)
Now go and let the legend come back to life!

This but simple than. Strike block strike.

It probably won’t work. . . again. . .

I hope every melee weapon has their own damage and “rate-of-fire” (like they’ve mentioned to be the case) and the melee battle mechanic is just simply: aim and swing away! None of that auto-guided animated stuff from BC2 and BF3&4. Hitting the head should be rewarded. The frontal knife attacks in BF3 worked liked this.

I don’t know about this. It would turn in a mini swordgame. I think it was good in bc2 (like brutal) although I liked the animation in bf3. Hitreg was always a problem in those games when performing a knifekill
But I am afraid they turning bf1 in a miniswordgame. I am not advocating this:

Will probably be both the animation and its own weapon of slicing. And im confused to the op said i hate getting their dog tags, but i love the animated kills, lets do it like hardline?

poorly, no one has ever gotten stuff like that to work in good way, doubt a game that has it as a secondary thing to their base game style will do much better than others.

Bad Company 2 was quite bad IMHO:

https://www.youtube.com/watch?v=4Z2Isufz1aU

I used the “run, jump, and knife” tactic a alot…