I think it’s awesome from a perk standpoint, horrible from a class gadget standpoint. It makes capping obj’s a breeze because people can’t just spot you with a Scout’s flare anymore, that is if you’re crouching.
But in saying that, that aspect of the flare (seeing campers on objectives) was a HUGE aspect when it came to Scouts playing the objective effectively. And now Scouts running inconspicuous can simply crouch and shoot their own flare, allowing them to see enemies around them while staying off of the enemy’s minimap.
I think it’s unfair to the Scout class because it’s literally the ONLY specialization that targets a class gadget negatively - and on top of that it’s the Scout’s BEST gadget. Then to top that off, the Scout’s class-specific perks cater to more of a camping playstyle, it’s almost as if they WANT Scouts to be worthless range campers.
just like I thought 99% of people are running default specs
so really it’s just the same mountain out of nothing like usual from scout mains
I haven’t seen any reason for flares to have no counter, but said counter still isn’t being widely utilized or really run at all. Because the default range of specs is good and people can’t be bothered
It’s meh. Not enough scouts use the flares, or if they do know what to do with them.
There are a few maps that it can have some very specific uses like rushing C on Argonne, but even then using hasty over it is way better.
Plus why would you not use Flak or anti-suppression?
I traded out the minus 25% perk for inconspicuous because in my playstyle as support i bipod regularly and now when a spot flare is near i can crouch or go prone and if the scout gets within range i can kill him without him even knowing i was there from the spot flare
Also i do agree not many scouts run flares but i did see a few recently running the trench periscope
The bipod is a decent reason to get rid of it, I personally dont use it because if I’m getting shot at it means I’m probably dead because I tend to only get shot at by groups.
I traded it for hasty retreat, which helps me a bit more.
The idea behind it isn’t bad, and on paper its downright overpowered, a term you rarely hear me say, but there are a ton of issues with it, mainly that it’s incredibly situational, if not the most situational perk out of the bunch.
I can really only see a few flags on a few maps that it would help as most flags will be crowded with both teams, and if you back cap its most likely just going to be a single scout that runs to you, and most likely, you’ll kill them because its a scout.
It promotes camping, which is the main reason I didn’t like it on the first place.
The guy who doesn’t want to get spotted camps in a corner, while the Scout camps in a hill because he knows his flares aren’t that useful to PTFO.
Well, at least that would be the case if anyone used it. 90% of the players can’t be bothered to grind assignments to get perks which they are not even interested in.
Just as I expected, DICE has put their efforts once again on something not wanted, not needed, and not interesting.
People kept moaning on reddit about how flares were OP and had no counter.
It was wanted. But now the only reliable gadget on scout has a counter which causes less of them to be used.
Its just like how frags and rifle/crossbow grenades are almost pointless because flak exists.
Funnt thing is i always wanted something like it because i hated being behind enemy lines for my squad to spawn on me to take an objective. And a stray spot flare comes out of nowhere thens its thay awkward moment where 50 guus start shooting at you. I never like to stay still unless i have low health otherwise I have people to shoot and ammo to dish out
I meant the whole idea of perks was not wanted. Well, at least on the communities I’m part of.
What annoys me is that we shouldn’t be having this kind of stuff almost a year after launch. Things were fine in BF1, those who complained before are still complaining about something else, and they will be complaining too when the next BF arrives.
But perks, assignments, a WHOLE rework for the weapons, that “Revolution” thing… it’s almost a joke. Looks like DICE doesn’t even know what to do with their own game at this point.
Default specs are being used because the amount of time it takes to unlock the more advance perks. I mean you have to complete 3 class focus challenges, then you need to unlock the perk challenges of which some of those challenges are completely stupid and very difficult to do. It’s almost as if the developers don’t want you getting these perks or only wants a select few to have them. Most players don’t even bother with the challenges because of the pure frustration it causes. While at the same time players are trying to get the challenges, but it takes awhile to get them completed.
I play scout mostly. Using a marksman as to not have scope glint. Not exactly a camper, but do stay above objectives to see enemies trying to capture them. With the inconspicuous perk, i can help my team play the objective by sniping enemies trying to flank them without getting spotted. Spot flares around the objective and they can see where they are coming from. I never understood why people complain about scouts not going to the objective. That’s not what a scout is supposed to do! Many times have I saved my squad from being flanked by taking out several enemies from a distance. I don’t need points that come from taking objectives. This way I am much more of an asset to my squad and team, especially now that it is less easy to spot me. Many may disagree, but usually just the ones salty from being picked off by a scout. I really am a team player, believe it or not…