Regardless of your own personal feelings on this BF4 map, it is going to be remade for BF1 eventually as a DLC map.
It is easily the most played map in BF4 and if you don’t believe me open up your server browser right now and look at the most populated servers. I guarantee 8 out of the top 10 servers have Operation Locker playing at any given moment.
Maybe with less explosive spam and lower rate of fire weapons this map will play out even better than it did in BF4, which was pretty good but now it can be great. Discuss.
Yes I am afraid you r right OP. Well Arica harbour, metro and locker are 3 or 5 flags in a row. So I guess 3 or 5 flags in a row in a trenchsystem, leading from one end of the trench to the other end.
My infantry only map I would use as a template is Nelson Bay from bfbc2. Not very popular though but that was a ridiculously good map. In my opinion infantryonly map done right. So 4 flags in square.
Well operation lock is already in the mountins that kind of look like the Italian alps where Austria Hungary fought the Kingdom of Italy. Just change some of the interior stuff to look a lot older.
Thow I don’t really think we will see that much less explosive spam. But with the new melee system they keep talking about I think it will maybe be a close range brawl map.
Also I see heavy use of Pistols and shotguns. Since these will arguable be the best close quarter weapons.
Locker is so popular because a large share of the BF4 community prefers infantry gameplay but they’re choice of map is limited to Locker as the other vanilla maps are not infantry friendly. Dice knows this and as such I believe they’re going to have more infantry-focussed maps in BF1. My point is not to dismiss the popularity of Locker it’s just that in BF1 players likely won’t be limited to one map in vanilla for their infantry fix.
That said i do hope they do rework Locker somehow. Either reduce spam OR maybe create another snow lane on the opposite side OR set max player count for the map at 40.
Choke points force you to use strategy. Not all maps have choke points. The ones that do become popular because of the intense fighting that takes place in them. Not for stat padding (although it could be a motive to play these maps)
I like Locker, Metro, Grand Bazaar, Seine Crossing, and other maps like this because I enjoy the intensity of the firefights.
I also really love spacious open maps like Armored Shield and Caspian Border (my 2 fav BF3 maps).
Armored Shield 1918 would be amazing. Those unfamiliar to BF3’s Armored Kill DLC should check it out.
Armored shield would be the perfect map to redo as a European War map because it is a European War map.
There are servers on ps3 called 1918 and WW1 that play this map, as well as Gulf of Oman.
I personally hope they ignore every map design post-bad company 1 and go back to the bf1942 and bf2 drawing board for inspiration. Maps can truly be designed for 64 players without having to accommodate the 24p max x360/PS3 crowd.
We haven’t seen anything on the same scale as the early PC Battlefields since their refocus on the last Gen of consoles, so I’m hoping for a return to form with the scale and scope of the map design from the early games with the new Gen of consoles.