Good players versus bad players. If you suck too bad get stomped. If you are good you get to be on the PTFO team.
You’re joking right?
That’s not fun for anyone. I mean, I agree that it’s fun to stomp an enemy team every once in a while by earning it and making all the good players on the other team ragequit, but in general no. Still, I hate how I’m almost always immediately put on the losing team in BF4 and Hardline, and hate the autobalance even more as it essentially punishes you for winning. There’s a fine line in between that needs to be reached and DICE (and Visceral) seem to get closer each year.
Out of the top let’s say 7 squads that do the best squad 1, 6, and 7 on one team and 2-5 on the other then just mix the blueberries in. Not the most thought out plan but I wouldn’t play this game if OP got his way
I am tired of
I have to agree. I am so tired of joining into a game and the enemy team still has close to 700 tickets in a 800 ticket server and my team has like 20 tickets left. The next few games in that server will be the same but once we get people who pto it auto switches and you are stuck back on a team who dose nothing.
I posted this after 32 losses in a row with me being stuck on the losing team. MVP on my team every match but the 20 snipers on the farthest hill possible held us back.
Game mechanics dictate how the game will be played. If you lax out like BF3/4 yeah most games are going to be unbalanced. Tighten up like 42/vietnam, much more struggle.
I don’t see this working very well…
There needs to be a filter or modifier that prevents teamstacking of high ranked players of the same platoon or clan. Or else you get pubstomping. Ruining the gameplay for alot of people.