How to Balance/Fix Jets

Just to clarify, this was NEVER a thread to petition anything to begin with. It is merely a suggestion and feedback to DICE. Anyone that comments “signed” are merely showing their support. Although I’d much prefer them saying something else than that. :slight_smile:

Jets are still in need of some serious tuning and fixing. I’ve thought up some new ideas now that I’ve had a longer experience with them.

Adjusting the Third Person Chase Camera
There are hundreds of players including a large portion of the dogfight community from BF3 who strongly dislike this Chase Camera viewing angle. It feels way too much up close to the jet and hardly gives you any view at all compared to cockpit. It’s practically a cockpit view without the cockpit. There are two ways in fixing this and making a lot of us including myself happy.

-Adjust Viewing Angle and set Behavior to that of BF3’s Jets
-Increase FOV in current Chase Camera Angle

How it Effects Dogfighting
BF3’s Chase Camera
Personally I’d rather have Battlefield 3’s Chase Camera view and behavior. It felt very comfortable and easy to dogfight with as well as fly around. It was very flexible when maneuvering as it increased FOV when turning. Be it vertically or horizontally, it had a beautiful way of angling itself with the jet at all times and always gave me a sense of direction. Which led to intense dogfights.

[youtube.com]

BF4’s Chase Camera
The current one makes me feel dogfighting is way too up close to the aircraft. But could easily be fixed with an increased FOV. And even then it’s so fixed to the jet that it’s basically an Ace Combat Chase Camera but without the ability to look around in 360 degrees. It leads to a lot of mid-air collisions and crashes because it provides hardly any awareness at all. There’s no flexibility in the camera at all when turning. I strongly dislike it and would much more prefer an ability to at least look around in 360 degrees or have a FOV increase. However adding BF3’s Chase Camera back would be outstanding.

[youtube.com]

Ace Combat’s Chase Camera
Ace Combat has a very good third person camera view because the FOV increased as you sped up. But it also allows complete 360 degrees view points. You can completely turn around the camera in third person view. Which allows for some very fun dogfights.

[youtube.com]

My Thoughts on This
It’d be quite interesting if we had AC’s chase camera behavior and view point. BF4’s current chase camera again feels way up close and fixed. Also, because of the limited FOV mid-air collisions and crashing into the ground are quite common and awareness is poor compared to BF3’s Chase Camera. In the end I’d much prefer BF3’s chase camera and behavior because the jets in both BF3 and BF4 have a weird and absurd dogfighting rule. Airspeed control. It has been widely known that in order to have a proper dogfight and win you MUST keep an airspeed control limitation of 305-315. In order to achieve that you have to develop a queer breaking and afterburning pattern. While also “checking” your airspeed by constantly going in and out of cockpit view. Which you can see me do in my dogfight with Fadi-Mat in BF3. I can become adjusted to BF4’s current Case Camera if it comes down to it. But it would be very nice if at least we get an increase in FOV if not the complete behavior of AC’s Chase Camera or BF3’s.

Adding a Larger Airspace
Maps like DawnBreaker need a larger airspace to dogfight in. Ceiling height should also be improved and when stuck in the sky barrier it should be a lot easier to get out of.

Balancing the Stealth Jets
The Stealth Jets are in dire need of tweaking and balancing if they are to ace as a proper Battlefield asset and vehicle. Each Stealth Jet for every faction are almost completely useless still and hardly effect the Battlefield. Here are my thoughts in fixing them.

[Dogfighting]
F-35 Balancing
This jet is laughable in its current condition and is no threat to anything in the Battlefield. It was not completely useless in BF3 because it’s gun was quite ferocious and accurate. But it’s turning radius was in BF3 and still is in BF4 horrendous. It can pull up to 9G’s MAX in both Battlefields. Compared to the J-20 and Su-50 it is inferior. And will always lead to death in a dogfight. Now that it is a main jet and not just DLC in BF4, it is absolutely useless. You’re in a flying coffin basically now, but this can be easily fixed. In order to fix the F-35, the turning radius MUST be exactly the same as the J-20. It must be able to peak at 11.9 G’s just like the J-20. The hover mode should either be scrapped or be enabled if you press T. That’s all there is needed to be done in terms of dogfighting with the F-35.

Su-50 Balancing
The Su-50 is capable of 15G’s MAX. It practically loops so tight it can even avoid missiles with just 3 loops and wreck every other jet in a matter of seconds. Buffing ANY jet to a max of 15G’s is absurd and causes serious balancing issues. Nerf it down to 11.9 just like J-20 and it will be fine.

J-20 Balancing
The J-20 is perfect for dogfighting. It’s turning radius is balanced with the attack jet’s and it’s max speed is that of the F-18’s from BF3. (around 420)
I don’t really see anything wrong with it in itself. But it would be nice if the HUD was a lot clearer in reading airspeed and other details. Same applies for the rest of the other faction’s jets.

Gun Balancing
I feel the guns of all three jets are still weak. All of these thoughts in this topic are based on the assumption that Aircraft have 500% health and Ground have 1000% health just like BF3’s.

20mm
If aircraft have 500 health and ground vehicles like the tanks have 1000 health just like in BF3, then 45 damage (BF3’s 20mm Damage) is perfect for both ground vehicles and air. However I do feel that infantry should take at least a minimum of 4 shots to the chest and 2 shots in the head from the 20mm. Especially since stealth can hardly spot or see infantry anymore.

25mm
This should do about 50 damage. 5 more damage towards vehicles, and 3 shots to the chest and 1 shot to the head of an infantry player. However overheating is about 1.5 times more than 20mm. Accuracy is slightly reduced compared to 20mm.

30mm
55 Damage would be perfect. An extra 10 more damage towards vehicles, 2 shots to the chest and 1 shot to the head of an infantry player. However overheating is about 3 times more than 20mm. Very short controlled bursts and a wider spread. Accuracy is greatly reduced compared to 20mm.

Counter-Measure Balancing
Jets are easily countered by anti-air defenses and air-to-air weaponry. It’s very difficult to survive in an aircraft for long without a horde of anti air missiles constantly spamming you and active radar missiles destroying you without warning. The counter-measure reload time is too long and if an opposing team is working together they can easily create a complete no-fly-zone with iglas and stingers. In order to balance this counter measures for all vehicles, not just aircraft, need tweaking. I feel IR Flares reload time should be no more than 15 seconds. And ECM no longer than 10 seconds. With ECM deflecting missiles only when a missile comes into direct contact with a chaff cloud. All vehicles should have a counter-measure reload time of about 15 seconds.

Balancing the Attack Jets
Attack jets are currently fine the way they handle, but many of their weapon upgrades need tuning as well as the HUD.

TV Missiles
TV missiles do fine enough damage towards ground vehicles, but should be one-hit kill to aircraft. Attack Jets with TV missiles are currently completely useless. They are heavily bugged and drag your jet down to almost a complete stop when used. What should happen is your jet slows down to around 200 knots when firing a TV missile, and you DO NOT explode when launching them lol. They are bugged, two bugs are known so far with Attack Jets having TV missiles equipped. Random immediate death when launched and no control over TV missile when launched until about 300+ meters.

JDAM Bombs
JDAM’s could use a nice speed buff. As they travel a little bit too slow. Their current damage is fine but it would be nice to see an increase in blast radius.
They are also missing a reticle in hardcore.

Rocket Pods
Rocket Pods are near useless because of how poor the accuracy is and how misleading the new reticle is. Either change the reticle to that of the choppers or adjust the accuracy.

Clearer HUD in all Aircraft
Compared to BF3’s HUD, all of the aircraft HUD displays are quite hard to read because of how small they are. The Q-5 Fantan also has a misaligned HUD. You cannot read how many G’s your gaining.

Final Thoughts
I made this thread because I care about this game that is in dire need of attention. I want to help DICE as much as I can in making a superb Battlefield game. Giving my feedback will hopefully help them make this game would it should have been at launch. This was my new, revamped shot at air balancing. Hope it does SOMETHING. :slight_smile:

/signed

-2nd person view should be implemented. Especially since air radar is an unlock
-needs nuclear bomb unlock. should also be lockable with pld and motion sensor balls
-really needs 50mm cannons.
-should be able to outrun everything that beeps
-helicopters shouldn’t be able to move and should be magnetized

Oh sorry wrong thread.

This is glorious. DICE THIS MAN KNOWS WHAT HE’S TALKING ABOUT!

/signed

50mm guns? I like!

Good. Hopefully we can get it with the patch on Friday.

I approve this idea

#signed

and agree with MAA

i doubt they are going to patch the jets to balance them among each other (although it should happen)

That’s why you become a bic boi and approve this thread as well as leave your signature. :stuck_out_tongue:

The AA is deadly. But that’s a good thing. Makes it a formidable deterrent.

Now all we need is an improvement to jets, everything in OP would be reasonable, and then the air game would be fantastic.

liek a sumbody

Buklao asain jet pirot?

Duu yes. From the back as well rite?

I disagree. I suck at this game and i believe jets should have no ammo and it should cost $5 real life money per every 200 cannon shots. Make jets only fly as fast as the MBT moves, and make choppers 1 hit jets. Also, make sure all jets turn only 1G max, or noobs like me will get motion sickness and sue EA.

Oww my feels ;~;

Nope, get good scrub. I just went 12-0 having not flown Jets in like 7 months. They’re so much easier to get kills with because of all the new tools at our disposal.