i don’t think spiraling and honey-traps is gonna cut it in a dogfight my friend xD, pardon the pun.
You wouldn’t think so.
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Golden_Darknezz said:
-cG-Mattt said:
Golden_Darknezz said:
-cG-Mattt said:
Ok why is everyone complaining about the camera view? It’s totally fine - it increases the SKILL in dogfighting. More attention needs to be paid to the radar and sounds so awareness is more important rather than looking. Yes, the angle is different - but im SO surprised many people wanted the same stuff as in BF3. Dogfighting was quite frankly quite easy and got boring fast in that game. I think here the manouvres, timings and angles will require new learning with the new radar and camera angle. They should stay as they are - it needs to be more difficult to be good in the jets and skill cap needs to be increased compared to BF3.The attack jets either need to stay the same or a slight nerf - definitely no buffs. They are 2easy already…
The stealth jets need an obvious buff and I agree with the implementation of same damage cannon as BF3 conquest jets. Another REALLY important thing is to balance the different factions jets (at the moment F35<J20<Su-50). The flight model of something between the J20 and Su50 would fit the attack jets really well. They should turn the same speed and with 10-14G turns can take out attack jets in dogfights. This means they have a clear role as an air-superiority jet while the attack jets are close ground support jets.
Just my opinion..
MattANYTHING ABOVE 11.9 G’S IS ABSURD. Hell anything above 6 in real life is life threatening. What makes you think going up to 14 G’s makes anything balanced? That’s way to damn tight. If I recall correctly, attack jets in BF3 could also go up to 11.9 G’s but because they couldn’t after-burn keeping those kinds of G’s only happened when going down at an angle. After-burning is an important factor in speed control. So to be quite frank, if they made it so attack jets had the exact turning radius as the stealth, stealth would still dominate them simply because they can after-burn and make a tighter loop. And it doesn’t just apply to looping, but to every other kind of maneuver as well.
Yeah whatever… as long as stealth jets always win the dogfight I really don’t care to be honest, as long as that is the case. It was just a quick suggestion..
It would make sense for stealth to dominate attack, but shouldn’t we aim for a bit more balance between the two considering how a useful a wingman is is quite rare in pub?
That is why I’d say it’s best for the attack and stealth to have the same turning radius (or at least have a difference comparable to the Flanker and Hornet from BF3) to give attack a fighting chance, especially since they can’t after-burn, so the least they could do is pull off some spiraling or honey traps.
You’re taking EVERYTHING I say literally… I mean stealth jets need to be MORE powerful in dogfights but if you are top dogfighters pub heroes will be no problem when in attack jets facing a stealth jet.
Golden_Darknezz said:
It would make sense for stealth to dominate attack, but shouldn’t we aim for a bit more balance between the two considering how a useful a wingman is is quite rare in pub?
That is why I’d say it’s best for the attack and stealth to have the same turning radius (or at least have a difference comparable to the Flanker and Hornet from BF3) to give attack a fighting chance, especially since they can’t after-burn, so the least they could do is pull off some spiraling or honey traps.
While it would make sense for pubs to balance things like that. Battlefield is not supposed to be a game for lonewolfs.
Look at how many people complain on how a single pilot can dominate blablablabla..
At least with this, teamwork will be mandatory for Jet Pilots to actually dominate.
My vote would be NO for balance between stealth and attack, their roles should be clear. (assuming dice is reading this lol)
-cG-Mattt said:
Golden_Darknezz said:
-cG-Mattt said:
Golden_Darknezz said:
-cG-Mattt said:
Ok why is everyone complaining about the camera view? It’s totally fine - it increases the SKILL in dogfighting. More attention needs to be paid to the radar and sounds so awareness is more important rather than looking. Yes, the angle is different - but im SO surprised many people wanted the same stuff as in BF3. Dogfighting was quite frankly quite easy and got boring fast in that game. I think here the manouvres, timings and angles will require new learning with the new radar and camera angle. They should stay as they are - it needs to be more difficult to be good in the jets and skill cap needs to be increased compared to BF3.The attack jets either need to stay the same or a slight nerf - definitely no buffs. They are 2easy already…
The stealth jets need an obvious buff and I agree with the implementation of same damage cannon as BF3 conquest jets. Another REALLY important thing is to balance the different factions jets (at the moment F35<J20<Su-50). The flight model of something between the J20 and Su50 would fit the attack jets really well. They should turn the same speed and with 10-14G turns can take out attack jets in dogfights. This means they have a clear role as an air-superiority jet while the attack jets are close ground support jets.
Just my opinion..
MattANYTHING ABOVE 11.9 G’S IS ABSURD. Hell anything above 6 in real life is life threatening. What makes you think going up to 14 G’s makes anything balanced? That’s way to damn tight. If I recall correctly, attack jets in BF3 could also go up to 11.9 G’s but because they couldn’t after-burn keeping those kinds of G’s only happened when going down at an angle. After-burning is an important factor in speed control. So to be quite frank, if they made it so attack jets had the exact turning radius as the stealth, stealth would still dominate them simply because they can after-burn and make a tighter loop. And it doesn’t just apply to looping, but to every other kind of maneuver as well.
Yeah whatever… as long as stealth jets always win the dogfight I really don’t care to be honest, as long as that is the case. It was just a quick suggestion..
It would make sense for stealth to dominate attack, but shouldn’t we aim for a bit more balance between the two considering how a useful a wingman is is quite rare in pub?
That is why I’d say it’s best for the attack and stealth to have the same turning radius (or at least have a difference comparable to the Flanker and Hornet from BF3) to give attack a fighting chance, especially since they can’t after-burn, so the least they could do is pull off some spiraling or honey traps.You’re taking EVERYTHING I say literally… I mean stealth jets need to be MORE powerful in dogfights but if you are top dogfighters pub heroes will be no problem when in attack jets facing a stealth jet.
Got you there darknezz XD
Jets need nerf
-cG-Mattt said:
Golden_Darknezz said:
-cG-Mattt said:
Golden_Darknezz said:
-cG-Mattt said:
Ok why is everyone complaining about the camera view? It’s totally fine - it increases the SKILL in dogfighting. More attention needs to be paid to the radar and sounds so awareness is more important rather than looking. Yes, the angle is different - but im SO surprised many people wanted the same stuff as in BF3. Dogfighting was quite frankly quite easy and got boring fast in that game. I think here the manouvres, timings and angles will require new learning with the new radar and camera angle. They should stay as they are - it needs to be more difficult to be good in the jets and skill cap needs to be increased compared to BF3.The attack jets either need to stay the same or a slight nerf - definitely no buffs. They are 2easy already…
The stealth jets need an obvious buff and I agree with the implementation of same damage cannon as BF3 conquest jets. Another REALLY important thing is to balance the different factions jets (at the moment F35<J20<Su-50). The flight model of something between the J20 and Su50 would fit the attack jets really well. They should turn the same speed and with 10-14G turns can take out attack jets in dogfights. This means they have a clear role as an air-superiority jet while the attack jets are close ground support jets.
Just my opinion..
MattANYTHING ABOVE 11.9 G’S IS ABSURD. Hell anything above 6 in real life is life threatening. What makes you think going up to 14 G’s makes anything balanced? That’s way to damn tight. If I recall correctly, attack jets in BF3 could also go up to 11.9 G’s but because they couldn’t after-burn keeping those kinds of G’s only happened when going down at an angle. After-burning is an important factor in speed control. So to be quite frank, if they made it so attack jets had the exact turning radius as the stealth, stealth would still dominate them simply because they can after-burn and make a tighter loop. And it doesn’t just apply to looping, but to every other kind of maneuver as well.
Yeah whatever… as long as stealth jets always win the dogfight I really don’t care to be honest, as long as that is the case. It was just a quick suggestion..
It would make sense for stealth to dominate attack, but shouldn’t we aim for a bit more balance between the two considering how a useful a wingman is is quite rare in pub?
That is why I’d say it’s best for the attack and stealth to have the same turning radius (or at least have a difference comparable to the Flanker and Hornet from BF3) to give attack a fighting chance, especially since they can’t after-burn, so the least they could do is pull off some spiraling or honey traps.You’re taking EVERYTHING I say literally… I mean stealth jets need to be MORE powerful in dogfights but if you are top dogfighters pub heroes will be no problem when in attack jets facing a stealth jet.
Impossibru, I am?
Golden_Darknezz said:
-cG-Mattt said:
Golden_Darknezz said:
-cG-Mattt said:
Golden_Darknezz said:
-cG-Mattt said:
Ok why is everyone complaining about the camera view? It’s totally fine - it increases the SKILL in dogfighting. More attention needs to be paid to the radar and sounds so awareness is more important rather than looking. Yes, the angle is different - but im SO surprised many people wanted the same stuff as in BF3. Dogfighting was quite frankly quite easy and got boring fast in that game. I think here the manouvres, timings and angles will require new learning with the new radar and camera angle. They should stay as they are - it needs to be more difficult to be good in the jets and skill cap needs to be increased compared to BF3.The attack jets either need to stay the same or a slight nerf - definitely no buffs. They are 2easy already…
The stealth jets need an obvious buff and I agree with the implementation of same damage cannon as BF3 conquest jets. Another REALLY important thing is to balance the different factions jets (at the moment F35<J20<Su-50). The flight model of something between the J20 and Su50 would fit the attack jets really well. They should turn the same speed and with 10-14G turns can take out attack jets in dogfights. This means they have a clear role as an air-superiority jet while the attack jets are close ground support jets.
Just my opinion..
MattANYTHING ABOVE 11.9 G’S IS ABSURD. Hell anything above 6 in real life is life threatening. What makes you think going up to 14 G’s makes anything balanced? That’s way to damn tight. If I recall correctly, attack jets in BF3 could also go up to 11.9 G’s but because they couldn’t after-burn keeping those kinds of G’s only happened when going down at an angle. After-burning is an important factor in speed control. So to be quite frank, if they made it so attack jets had the exact turning radius as the stealth, stealth would still dominate them simply because they can after-burn and make a tighter loop. And it doesn’t just apply to looping, but to every other kind of maneuver as well.
Yeah whatever… as long as stealth jets always win the dogfight I really don’t care to be honest, as long as that is the case. It was just a quick suggestion..
It would make sense for stealth to dominate attack, but shouldn’t we aim for a bit more balance between the two considering how a useful a wingman is is quite rare in pub?
That is why I’d say it’s best for the attack and stealth to have the same turning radius (or at least have a difference comparable to the Flanker and Hornet from BF3) to give attack a fighting chance, especially since they can’t after-burn, so the least they could do is pull off some spiraling or honey traps.You’re taking EVERYTHING I say literally… I mean stealth jets need to be MORE powerful in dogfights but if you are top dogfighters pub heroes will be no problem when in attack jets facing a stealth jet.
Impossibru, I am?
I believe what matt is trying to say … Stealth jets need to be more dominant in a dogfight, not sure how but it’s meant to be like that. And i’m inclined to agree with this statement … whether it’s making the turn radius faster or perhaps a different way; it seems like a good idea! :). Ground jets should stick to ground targets and the stealth should be there to support them in completing their objective. Don’t agree? well you’re welcome to say why
Remember golden i’m not here to say you’re wrong, infact i signed your petition. But this is matt’s opinion and you shouldn’t be so serious about it; like he says. All opinion based, hence why it’s the forums! ![]()
J20,F30 and Su50 all need to have same stats
its unfair that su50 can turn twice as fast as j20
symetrical balance is what is needed SKILL>unlocks and stats
madarHR said:
J20,F30 and Su50 all need to have same stats
its unfair that su50 can turn twice as fast as j20
symetrical balance is what is needed SKILL>unlocks and stats
Well said MadarHR!
madarHR said:
J20,F30 and Su50 all need to have same stats
its unfair that su50 can turn twice as fast as j20
symetrical balance is what is needed SKILL>unlocks and stats
F-30? ok. Anyway.
They should not have same stats but stats that counter each other.
USSWISCONSIN90 said:
madarHR said:
J20,F30 and Su50 all need to have same stats
its unfair that su50 can turn twice as fast as j20
symetrical balance is what is needed SKILL>unlocks and statsF-30? ok. Anyway.
They should not have same stats but stats that counter each other.
Maybe.. but if the SU-50 had higher turning speed and perhaps the J-20 had more damage … i still see the SU-50 being more dominant ![]()
HellHathNoMercy said:
Golden_Darknezz said:
-cG-Mattt said:
Golden_Darknezz said:
-cG-Mattt said:
Golden_Darknezz said:
-cG-Mattt said:
Ok why is everyone complaining about the camera view? It’s totally fine - it increases the SKILL in dogfighting. More attention needs to be paid to the radar and sounds so awareness is more important rather than looking. Yes, the angle is different - but im SO surprised many people wanted the same stuff as in BF3. Dogfighting was quite frankly quite easy and got boring fast in that game. I think here the manouvres, timings and angles will require new learning with the new radar and camera angle. They should stay as they are - it needs to be more difficult to be good in the jets and skill cap needs to be increased compared to BF3.The attack jets either need to stay the same or a slight nerf - definitely no buffs. They are 2easy already…
The stealth jets need an obvious buff and I agree with the implementation of same damage cannon as BF3 conquest jets. Another REALLY important thing is to balance the different factions jets (at the moment F35<J20<Su-50). The flight model of something between the J20 and Su50 would fit the attack jets really well. They should turn the same speed and with 10-14G turns can take out attack jets in dogfights. This means they have a clear role as an air-superiority jet while the attack jets are close ground support jets.
Just my opinion..
MattANYTHING ABOVE 11.9 G’S IS ABSURD. Hell anything above 6 in real life is life threatening. What makes you think going up to 14 G’s makes anything balanced? That’s way to damn tight. If I recall correctly, attack jets in BF3 could also go up to 11.9 G’s but because they couldn’t after-burn keeping those kinds of G’s only happened when going down at an angle. After-burning is an important factor in speed control. So to be quite frank, if they made it so attack jets had the exact turning radius as the stealth, stealth would still dominate them simply because they can after-burn and make a tighter loop. And it doesn’t just apply to looping, but to every other kind of maneuver as well.
Yeah whatever… as long as stealth jets always win the dogfight I really don’t care to be honest, as long as that is the case. It was just a quick suggestion..
It would make sense for stealth to dominate attack, but shouldn’t we aim for a bit more balance between the two considering how a useful a wingman is is quite rare in pub?
That is why I’d say it’s best for the attack and stealth to have the same turning radius (or at least have a difference comparable to the Flanker and Hornet from BF3) to give attack a fighting chance, especially since they can’t after-burn, so the least they could do is pull off some spiraling or honey traps.You’re taking EVERYTHING I say literally… I mean stealth jets need to be MORE powerful in dogfights but if you are top dogfighters pub heroes will be no problem when in attack jets facing a stealth jet.
Impossibru, I am?
I believe what matt is trying to say … Stealth jets need to be more dominant in a dogfight, not sure how but it’s meant to be like that. And i’m inclined to agree with this statement … whether it’s making the turn radius faster or perhaps a different way; it seems like a good idea! :). Ground jets should stick to ground targets and the stealth should be there to support them in completing their objective. Don’t agree? well you’re welcome to say why
I agree completely, but instead of messing with the turn radius, as I’ve said many times before, I insist not to make the turning radius’ between the two types of jets completely different.because if they both can turn to the same radius stealth will still dominate attack because they can after-burn and attack cannot. The reason I am persistent in stating this is because I believe attack jets can have a good fighting chance against stealth if at least they can maneuver to the same degree they can, only that they can’t do every exact maneuver stealth can perform.
See, having them both somewhat equally balanced makes it so we don’t have to rely completely on our stealth wingman. Since most of the time they are derp and will not cover you. Now if it’s a Flanker < Hornet type of comparison between attack and stealth than I am all for it. Because a good Flanker pilot in BF3 could easily destroy a decent Hornet pilot.
The cannon damage could possibly use a slight increase in toward other aircraft but I personally think the biggest change needs to be to maneuverability. I played with the SU 50 earlier today, and as people know that thing turns like a bat out of hell. The thing has such good maneuverability that the gun damage didn’t really become an issue because you can consistently have enemy aircraft in your sights for significantly longer compared to the F35 or J20.
It’s actually hilarious how easy that Su50 can dominate every other jet.
HellHathNoMercy said:
USSWISCONSIN90 said:
madarHR said:
J20,F30 and Su50 all need to have same stats
its unfair that su50 can turn twice as fast as j20
symetrical balance is what is needed SKILL&gt;unlocks and statsF-30? ok. Anyway.
They should not have same stats but stats that counter each other.
Maybe.. but if the SU-50 had higher turning speed and perhaps the J-20 had more damage … i still see the SU-50 being more dominant
good point.
but if anything. Think they should drop the F-35 and put in the F-22. IMO
USSWISCONSIN90 said:
HellHathNoMercy said:
USSWISCONSIN90 said:
madarHR said:
J20,F30 and Su50 all need to have same stats
its unfair that su50 can turn twice as fast as j20
symetrical balance is what is needed SKILL&amp;gt;unlocks and statsF-30? ok. Anyway.
They should not have same stats but stats that counter each other.
Maybe.. but if the SU-50 had higher turning speed and perhaps the J-20 had more damage … i still see the SU-50 being more dominant
good point.
but if anything. Think they should drop the F-35 and put in the F-22. IMO
Changing the F35 to and F-22 has no affect on gameplay, it’s only a model difference. DICE can make the F35 work however they want in the game, unfortunately it seems they made it terrible, again.
Jagdwyre said:
USSWISCONSIN90 said:
HellHathNoMercy said:
USSWISCONSIN90 said:
madarHR said:
J20,F30 and Su50 all need to have same stats
its unfair that su50 can turn twice as fast as j20
symetrical balance is what is needed SKILL&amp;amp;gt;unlocks and statsF-30? ok. Anyway.
They should not have same stats but stats that counter each other.
Maybe.. but if the SU-50 had higher turning speed and perhaps the J-20 had more damage … i still see the SU-50 being more dominant
good point.
but if anything. Think they should drop the F-35 and put in the F-22. IMO
Changing the F35 to and F-22 has no affect on gameplay, it’s only a model difference. DICE can make the F35 work however they want in the game, unfortunately it seems they made it terrible, again.
And this is why I made this thread. To GRAB their attention and have them listen to us and fix these issues! The more this thread gains support the more they are inclined to listen to us.
Golden_Darknezz said:
Jagdwyre said:
USSWISCONSIN90 said:
HellHathNoMercy said:
USSWISCONSIN90 said:
madarHR said:
J20,F30 and Su50 all need to have same stats
its unfair that su50 can turn twice as fast as j20
symetrical balance is what is needed SKILL&amp;amp;amp;gt;unlocks and statsF-30? ok. Anyway.
They should not have same stats but stats that counter each other.
Maybe.. but if the SU-50 had higher turning speed and perhaps the J-20 had more damage … i still see the SU-50 being more dominant
good point.
but if anything. Think they should drop the F-35 and put in the F-22. IMO
Changing the F35 to and F-22 has no affect on gameplay, it’s only a model difference. DICE can make the F35 work however they want in the game, unfortunately it seems they made it terrible, again.
And this is why I made this thread. To GRAB their attention and have them listen to us and fix these issues! The more this thread gains support the more they are inclined to listen to us.
No they are not. Take a look at the “We want Bots” thread. over 150 pages in total and they laughed at it. Fuck them.
USSWISCONSIN90 said:
Golden_Darknezz said:
Jagdwyre said:
USSWISCONSIN90 said:
HellHathNoMercy said:
USSWISCONSIN90 said:
madarHR said:
J20,F30 and Su50 all need to have same stats
its unfair that su50 can turn twice as fast as j20
symetrical balance is what is needed SKILL&amp;amp;amp;amp;gt;unlocks and statsF-30? ok. Anyway.
They should not have same stats but stats that counter each other.
Maybe.. but if the SU-50 had higher turning speed and perhaps the J-20 had more damage … i still see the SU-50 being more dominant
good point.
but if anything. Think they should drop the F-35 and put in the F-22. IMO
Changing the F35 to and F-22 has no affect on gameplay, it’s only a model difference. DICE can make the F35 work however they want in the game, unfortunately it seems they made it terrible, again.
And this is why I made this thread. To GRAB their attention and have them listen to us and fix these issues! The more this thread gains support the more they are inclined to listen to us.
No they are not. Take a look at the "We want Bots" thread. over 150 pages in total and they laughed at it. Fuck them.
Well bots isn’t really that practical especially since the game is already out. And there is a campaign where you can fight all the bots you want…