I briefly searched this reddit for look of similar topic because the case is quite popular ( i think?).
First of all, the reason I am writing this post are the huge netcode issues that I am experiencing. As the game and ping are smooth I am constantly a victim of situation where my client ‘recieves’ a hit, before I can visually see the enemy player. It feels like other players are one shotting me from their weapons. I am aware of rollbacks (escaping to some cover and being there for quite some time, then getting killed through it, my record is a death after ~1s). Enemy players are usually running with AEK971/Bulldog/AWS/MG4/PKP/ACE23, where I understand the imba of those, altough I cannot win in head2head encounter because I got ‘one shotted’ or hit already before I can see them, even if I carry one of abovementioned weapons.
These “I can see thing” situation is present when I am moving around the corner and the enemy is in the corridor as well as when the enemy is moving through his corner and I am aiming in the corridor. In both situations even if I am aim walking (ie. holding MB2+W) only walking or sprinting I am likely to get shot, whereas my enemies are shooting me down well from any of their stance positions (run/walk/aim).
I am a fps veteran (started from cs 1.3), therefore please do not try to assign me to ‘noob types’ - “maybe you don’t know how to play durrrr”. For isntance, in bf3 I can get pull a 40/10 with a wpn other than M16A3 on other map than metro, therefore this is not the case.
My frustration in bf4 is following: I can get lately 1/2 k/d ratio only because I shoot the lower (ie >100) players in their backs, and this is not satisfying gameplay.
This netcode random factor is completely against me. Where I could understand the case if I would also pull out few random kills on random bullet spread, but somehow it’s just isn’t working for me.
My questions to good bf4 players is:
What is your success recipe for netcode issues on infantry/ Locker map types?
How do you pull out such sick 1shot kills on head2head encounters?