this was a video i captured today of blueberries blowing my heli up. i know there are no helis, but there are planes and if there is any vehicle/ plane where infantry has the ablity to select gadgets there has to be a way to “punish” them similar to how it works in hardcore if friendlies blow up friendly vehicles they should be banned from that server. or at least kicked.
because this is inferiating
more friendly fire sever would be nice. It would help keep down on the spamming of any of the weapon .it would give it a more of a strategy game play and team work.also make players be more careful.we will have to make sure our actions won’t kill a team members .
Devs make it so vehicles occupied by friendlies aren’t affected by friendly weapons? I’m not a game dev, but I’m sure that’s possible. Just left a server where a squad of 4 blueberries where C4’ing all our spawn vehicles on Siege of Shanghai.
sin binned not banned or kicked.. make them sit in base or if they leave make them unable to rejoin another server until that round ends on the server they destroyed.
thats almost a small load of hog wash… you only got to protect vehicles in our base from ALL damage. because base raping is not allowed and team damage of vehicles in base is just slack and not in the spirit of any game. And it’s almost impossible to deal with it if there is no admin on a server.
you cant take damage in base initially but when you leave base and then retreat it doesnt protect you in my opinion it should work like team kills in hard core or it should be made to where friendlies cant damage it.
and turbo you remember the team killing that happened with the jeeps that got removed so why cant this?
I really seems like all the biggest complainers who don’t look at Battlefield as a full experience, but who only care about stamping out the parts of Battlefield that have annoyed them in the past, have come to this forum, and are basically asking DICE to lobotomize all the possible dynamics that are responsible for all the good things about Battlefield, even if they can simultaneously be used in some interfering manner.
If all the bad is prevented, then there will also be no more good remaining, and we’ll have another flop of a utterly boring game like Battlefront.
DICE needs to retain, and expand on the Battlefield series’ dynamics, to allow for more satisfying and interesting experiences. Removing the possibilities reduces a game into a boring nothing.
well they could improve the way vehicles operate or function in base without a lobotomy. It’s about wrecking team vehicles and you think it’s part of the game. Like in HC the team kill warning would be enough and not a labotomy.. if a player is sitting on the vehicle spawn preventing it to respawn the new vehicle should just crush the team player .. easy fix is clearly mark the parking spot for a vehicle spawn and if a player sits on it when there is no vehicle they could be pushed off the spawn by the game.
Having no opinion on the game reduces it to a boring nothing more than having a suggestion to make it a little better.
You know when you go to ride on the roller coaster at an amusement park you wait in some orderly line. But in Battlefield you don’t have a bus seat to sit on LOL there could be two boxes at a seater vehicle that a player could stay in and be shielded from the game until the vehicle arrives magically spawning them into it undamaged. It could appear only after a soldier stands in the spawn box saving it from being wrecked or stolen.