How would you like to see Character Classes structured in BF1?

For me, I’d like to keep Character Classes as simple as possible while minimizing any overlap of functions and abilities. The removal of a “jack-of-all-trades” class should encourage teamplay while discouraging “Superman” antics.

Infantry Class - The backbone class of a squad.

  • Can use semi-auto rifles OR sniper rifles only (i.e. not at the same time). Has pistols.
  • Has body armor (i.e. more hitpoints) when using semi-auto rifles.
  • Has weaker health and no body armor when using sniper rifles.

Support Class - Provides support in a few ways to the squad.

  • Can equip vehicle repair tools OR med packs OR ammo resupply (i.e. not at the same time).
  • Can use SMG weapons only. Has pistols.

Anti-Vehicle Class - Provides anti-vehicle support.

  • Can equip anti-vehicle OR anti-air weapons (i.e. not at the same time).
  • Can use Heavy Weapons (e.g. LMGs) only. Has pistols.

Vehicle Class - Land and Air vehicle specialists

  • Only class that can use air / land vehicles.
  • Armed only with pistols (no room for larger / heavier weapons in vehicle or aircraft).

Looks like a decent proposal except your forgot ammo resupply. Making the support class decide what kind of support they want to be is a good idea. AT and Engineer have been different in the past and there wasn’t a problem, Medic and Assault were different as well. I’d support it.

Thanks for the comments and suggestions. I’ve amended my thread’s post to include ammo resupply.

Which class revives? Who has “spawn beacons”? IMO give reviving tool for Support and deployable spawn points for Anti-vehicle class since Infantry has access to sniper rifles and you know where that leads. Does Infantry has any equipment other than bodyarmor? Reconnaissance tools perhaps?

I would remove the ability to revive those shot dead from BF1.
I would also remove spawn beacons as well.

You’d think at this stage in the game’s development this detail has already been determined. Wasn’t it touched on in the trailer, or notes somewhere?