Immersion 2.O

In bfbc2 you had destruction 2.0
In bf3 you had frostbite 2
In bf4 you had levolution…giggle…
It was awfully silent at there very ackward and amateurish presentation of battlefield 1 of what their ’ next big thing’ will be. Like they knew they screwed up with bf4 levolution …

So I thought it would be fun to SPECULATE a bit…
Inspired by ideas from the forums, you, movies, games etc.

So Immersion 2.0. Well the title says it all…
It will be the ‘next big thing’ and overhauls some gameplay mechanics and increase immersion.

Suppression
If you get surpressed you grab your helmet with your left hand. By grabbing your helmet you can’t aim over the sights. Having a disadvantage on enemy. Screen still gets blury. Same suppresion rules apply.
Teammates and enemy see when someone is surpressed or not because player grabs helm (and slightly ducks) increasing game immersion.

Militairy handsignals aka commarose 2.0
squadleader make voice command additioned with handsignal. Or no voicecommand when ‘sneaking’
Like gather up, follow me, surpress there, atack there, defend there, get down, watch there etc
Not to many ofcourse. It is no Arma/Operation flashpoint.
Although it will be used for the ‘comical’ it can also add something to gameplay and immersion.

Especially in a singleplayer. Where if you play a more bfbc 1 (bad company one yeah) type campagne with more squadcontrol. My dream bf singleplayer..

Some other lose ideas

Plane scouting

You have to look for enemy planes instead pointed out on radar screen or strange ‘magic’ pointer
Clouds and dynamic weather
‘Random’ Day and night cicle

What are your ideas or wish to see to increase ‘immersion’?

Tata Snav <3

Let me cut you off right there.

This is the dumbest idea ever. Hell no. HELLL NOOOO

Love your very constructive reply. I am looking forward reading your posts…

i’ve posted about this ad naseum already in battlelog. long story short, suppression mechanics remove skill gaps by artificially discounting skill factors and reward people for spamming tactics and straight up missing shots and essentially remove any dynamic possibilities from a fire fight by only allowing for one realistic option of retreat.

Suppression as a concept works organically in any game, eliminating the need for such a mechanic. The only reason the mechanic even exists is to help protect bad players who arent good enough to follow through on the lethal threat suppressing fire provides because they lack the skill to quickly aim on a peeking opponent despite having a drop on him. It allows bad players to get the same reward in a suppressive fire situation as a skilled player through no effort of the bad player’s own.

Its also unrealistic to artificially make your gun barrel shoot at 45 degreee angles and make your character suddenly go blind.

How’s that for constructive? I could have posted that but do you know how sick i am of writing this? Suppression mechanics have always been bad, either for realism OR for skill based play.

I agree somewhat with the suppression stuff. All too many times (I’m sure I’ve benefited myself at times) I’ve been suppressing someone and they still get a sniper shot to kill me. If anyone is getting suppressed, you aren’t getting an accurate shot off, period. So I’d say better suppression model couldn’t hurt.

Immersion 2.0 should include: no doritos, no enemy on mini or main map, no auto-regen or repair.

if someone can shoot you, you can shoot them. maybe kill them next time instead of spamming and hoping for an RNG mechanic to save you.

I never liked the suppression mechanic… or bunny hopping either

Go to a range somewhere and have someone unload over your head (safely of course) with auto weapon of any kind. Yeah, you ain’t gonna be doing jack.

Other than the military I’m not sure where you can do that but I assume some combat courses out there do this.

And what exactly do you mean by spamming in the situation?

so? this isnt real life and it doesnt artificially make my gun worse and cause me to go blind. even from a realism argument suppression mechanics are dumb.

Do you like javelins and related weapons in BF4 and BF3?

That’s is constuctive. It’s a whole different tune you ring. Thnx way better <3
Non constructive replies causes non constructive replies
And I understand that it get’s a bit tedious to explain everytime your standpoint to some ‘random’ guy like me. But we can’t know and read what everybody’s writes…
So enough of that…

I understand your standpoint I think although a disagree. In your situation it is skill vs skill. I understand that appeal. I agree that in bf3 and bf4 suppression had issues. Although in its CORE I found it a great gameplay mechanic.

Have any other ideas for increasing immersion except getting rid of suppression?

the hand signals thing would be a cool idea but i just have no idea how you would ever effectively communicate, the signals would probably be too small to see and dont fit a game with the pace of BF. other toying with the class specific gadgets, i dont know. I did like how BF2 used localized languages for audio commands.

but i do think removing that skill v skill mechanic is bad for any game, regardless of if you’re going for immersion or not.

I don’t use much other than maybe Stingers if on a map with Helis more as a deterrent than anything else. Suppression is a major part of any firefight and either have it or don’t. Suppression allows team members to move to a location that otherwise they couldn’t. Hence the “support” class if you will. That’s the whole reason for SAWs. Not to kill primarily but to put so much lead down range that it keeps the tangos occupied.

To say that using actual tactics to help the outcome of a match even to your personal detriment is quite wrong. There’s plenty of time I’m sitting overwatch and when I open up I see the tangos run for cover as they should. Then my squad can operate easier. Simple.

ok, let me rephrase that. not asking whether you like USING javelins and such, do you think they have a place in the game?

and like i said. suppression works as a mechanic in real life because of a threat of death. if you cant follow through on that in game, it doesnt work. if you can follow through on it, you dont need a mechanic. either way, the mechanic is stupid, because either weapons should be more accurate, or you should aim better, but i fail to see how players should cower by default even when they know their enemy cant aim for jack and they SHOULD be able to return fire, but they cant, because the spamming is rewarded.

Supression is ok as a visual effect to reinforce immersion but the dispersion and accuracy penalty was awful in BF3. Literally the reason I don’t play BF3 anymore. I don’t really have a problem with how it is in BF4.

This is dumb and you should feel ashamed OP.

Javelins are actual real world weapons so no, I don’t. Also, you keep referring it as spamming. Suppression is a bit more than that.

thank you for walking right into that.

Go throw 4 javelins on your shoulder and then sprint around with them while shooting at people.

I mean, hey, this game is so real, right? all the mechanics are pushing for realism.

Lets not even get into the fact that the Javelin is a crew served weapon, meaning it requires a weapon operator and loader.

I like the hand signals idea and dynamic weather though. That’d be pretty neat.