Improvement's id like to see in BF1

Just a few points that I would like to talk about for the new battlefield. Im so glad we get to go back to an era that does away with all the lockon weapons and such, and seems like its going back to its battlefield roots, where its down to player skill! Thats what battlefield does best.. And im stoked!

But there are some unfavorable mechanics and ideas that trickled into the battlefield series over time, and really added nothing to gameplay, and I seriously hope/beg to see change here:

  1. Commander role and constant UAV spam. This feature basically took away all the skill/map knowledge/player awareness/ spawn knowledge/and smart positioning that players have spent 100’s if not 1000’s of hours, dedicating themselves to honing and refining these skills. Then just replaced it with a constant 24/7 mini map. I dont mind commanders having offensive weaponry and such, but this just ruined the game and turned it into an arcade shooter. I hope to see it removed.

  2. 3D spotting. A bit more controversial, but equally as spammable, this feature turned the game into a dorito shootout. If I could give my suggestion, it would be to only allow recon class this feature, along with ariel vehicles. It would help refine recon to thier role more, and add more depth and skill to gameplay.

  3. Sniper scope glint. I find this to be a terribly noobish mechanic that found its way into the series, as a crutch for “certain” run and gunners who have little to no situational awareness, and rewards them for it. Any smg user can always avoid sniper fire and close the gap using cover, but recons can not keep an smg user inside their preferred range of engagement. So having a flaslight taped to your face is removing the ONE advantage a sniper has, concealment. I know its cool to bag on recons because some of them dont PTFO, but for a vast portion of us tryhard recons, its a slap in the face.

Actually to add to that, I think glint should only be visible from ~300m and beyond, or to anyone looking through a scope. I believe this will still fulfill its intended purpose to punish the odd blueberry sitting a KM from a flag, but allow the rest of us the same level of concealment within the normal bounds.

  1. PC and console could use separate balance for ariel vehicles. In bf3, jets were slightly OP on PC, because mouse control would allow very fine tune aiming which allowed jets to pick off troops at a solid pace.
    Whereas on console, its was still extremely hard to strafe infantry, but the odd time it was doable. In BF4 it was 100% impossible to get a kill in a jet on console, and it made them feel pointless. Please consider adding in a different weapon balance for ariel vehicles between consle and PC. Because removing and gimping whole classes of vehicles, took away from the core experience of battlefield.

  2. Melee. I dont care what you do here, so long as we can recognize that BF4 melee was terrible, and just move on from there! Backstab animations were great like BF3, but the quicktime spam frontal knife was painfull, and tbh should have been removed at some point, and just left with a swipe.

  3. Iron sights. Please try not to make these too clunky, or obtrusive. Im looking forward to using iron sights again! But please understand we need to be able to fine aim with them, because the majority of the ones from BF4 were just blocks that took over your screen. I hope to see slim, finely detailed ironsights for medium-long range weapons.

  4. I know you’ll get this right, but ill just say it anyway! Please god please no yolo pink gold plated zebra camos! I would love to see camos, just ones strictly fitting to the era! Maybe even burlap strips that can be tied to rifles…

Other than that, you have my eternal thanks and admiration for going back to the simpler times! Keen as for this game.

Anyway what do you guys think, would you like to see some of these changes in the upcoming Battlefield? Cheers

I mentioned this in a few topics but I’m hoping if there is a Rush game mode. It goes back to Bad Company 2 style of m-com crate bashing.

UAV’s were about 90 years from being invented so I think you’ll be safe on this one.

Not sure how they’re gonna deal with this. I don’t have a huge problem with it but I kinda like your suggestion.

Shoot ‘em in the back. No glint if they don’t see the shot coming… :wink:

Kidding. I have no issue with the glint. I choose my shots so they don’t see it most of the time. It’s kinda redundant with the kill cam view though. No real hiding. I’d be happy if they did away with it but I know that would just lead to camping so I can live with it. Shoot. Move. Repeat…

How about just adding support for joysticks? I would absolutely LOVE to use a flight stick for flying some of those old airplanes. It would be epic and it would solve the balance problem in my opinion.

They’ve said they’re reworking the melee system. I look forward to seeing what they come up with.

If they were clunky in real life, I want them clunky here. I do not want to see them changing history because a few people don’t like the iron sites on certain rifles. The soldiers had to deal with it, I think I can manage too…

Nail. Head. Bam.

This in my opinion would be game breaking. I’ve watched “certain” games go from semi-realistic looking FPS to something resembling a Clown Rodeo. Keep the neon orange skull camo’s where they belong; back in that other “space” shooter…

Good list! Hopefully I didn’t come off too negative. Bravo mate!

Shouldn’t see 3D spotting or doritos. Actually you really shouldn’t see the enemy highlighted on the minimap or full map ever. No tech in the era to support it. The most you should have for spotting is a grid position that will be used by artillery (commander) and mortar.

Spotting and usage

Mobile Spawns (beacon) … if at all in the game should resemble the way it was done in vietnam. 1 per team, spawned at main and you had to move it into action. 5 minute spawn time when it was destroyed.

Jet controls … I play PC MKB for flying and have zero issues. From what i hear from console pilots in BL they have no issues either.

Melee … definitely something new.

Scope glint only when reflection is possible. In a cave, bldg, back to sun or bright light source… no glint.

Camo .. Faction specific for identification. Keep it simple. Remember, possibly no doritos.

More less hardcore only then. Core mode shows gamer tag above head of friendlies.

Classic mode without doritos. 1942 and Vietnam is where Classic mode comes from. no auto-regen, auto-rep, 3d/2d spotting, doritos, active spotting. Get to keep minimap, weapons hud and 100% health

i never seen this mobile spawn thing, looks good. but it can’t be used the whole game if it gets destroyed you need to wait until the next game. so you have to be careful where you put it and defend it from the enemy that wants to destroy + all the other objectives you need to capture and defend!

If it got destroyed it would respawn back at main in 3-5 minutes depending on server and settings.

not bad idea!

Not my idea … DICE’s from BFV. IF we are to have mobile spawning in WW1 this would be the proper way to do it. Obviously beyond the squad spawning and sql spawning.

Not at all! Thanks for the detailed response…

Glad everyone’s on the same boat about the camo’s! I would probably drop dead on the spot if I saw a pink dino headed horse with neon hoofs, cartwheeling over the horizon with the DLC snowplow attachment…

Im still acclimatizing to the fact that C4 horse’s are a possibility..