In order to PTFO you need good K/D and thats the ultimate stat

if you have a good kd and at the upper portion of the board. then yeah, you helped. if your kd is good, even extraordinary but you’re near the bottom of the board, you didn’t help the team, and your kills were empty. I’d wager it was still good fun but it was not game wining actions.

I agree with you. The narrow nature of the win% bands makes it even harder to use as a proxy. In they debate I have been involved in about the correlation between K/D ratio and skill, that was why I decide to use MVP as a proxy. I anticipated someone making the argument that you have made.

Tell, me - you clearly have an understanding of statistics. The fact that yiu are referencing normalisation and outliers tells me you have some good base knowledge.

Answer me this. If there were NO negative K/D players in the top 500 MVP players in te world AT all. What conclusion would you draw from that?

Pretty much that exceptional players are exceptional across the board. But continuing on this line, I’d venture a guess that MVP percentage has a strong correlation with individual skill. At least far better than win percentage, even though MVP is somewhat boostable. Medicking in small modes (Domination and Frontlines in particular) is my recipe for bringing home those daily scraps, and if I recall correctly, I MVPd four of my last six full Frontlines matches, even some against full platoon squads. However, you can’t phone it in, you have to aggressively PTFO, heal, revive and kill with a good KD (>2 is necessary for you to be alive enough to cash in the necessary points for MVP). Then again, all those factors are associated with skill in the broad sense, even if you’d lack raw mechanical skill (non-top-notch reaction time and accuracy).
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I’d also like to point out that looking at highly biased data sets is not conducive to drawing statistically valid conclusions that apply generally. For those you need to look at either the full data set or at least a randomized representative sample across the whole player base. Without access to such data, this is just speculation and anecdotal cherry picking. As DICE has all that data, they could easily settle these debates by running simple regression analysis for a few interesting variable combinations. According to Reddit, they are “constantly” doing that (eg. whether scout density has an effect on team win probability).

I don’t doubt they are constantly doing the analysis. I’m pretty damned sure that they incorporate a lot of non-statistical (marketing…) considerations when deciding what is ‘best’ for the game, though.

ok it can be an indicator, just like many, not the ultimate, u can win by sacrifice, or u can also win and have a high KD,
btw. if have high KD it means u might have been batter than ur enemy, or that u camped. Anyway playing against terrible players (high KD) is not so cool. Find yourself better enemies

I would remove ALL stats from the game/player profile. Summary stats after ending a match are enough. Rest is just… pointless.

But when it comes to stats I agree with OP. K/D is one of the most important ones because player with higher k/d will do everyghing better than player with low k/d. It’s simple, no matter who you play, what’s your role… you will do it better when you are alive. So yeah… higher k/d = player more often alive than dead = playes doing more usefull stuff than lying dead. Dead medic won’t do anything usefull… Even players doing nothing else but killing are most of the time more valuable than average ptfo supports/meds because without killing you won’t win the game no matter how hard you ptfo. Don’t fool yourselfs thinking that support hiding behind a tree and throwing ammo, firing mortars (getting 1 kill /3m) is more valuable than assault which won’t heal you, won’t throw you ammo but kills i.e. entire enemy squad. Yes a skilled lone wolf assault is more valuable for the team than whole squad of ptfo… unskilled players. Most just won’t admit it. “You won’t kill anyone without ammo!” Yeah right… A fresh spawned player has enough ammo and supplies to kill a few squads and a tank. Ability to kill the enemy without dying is the most important skill in this game. Anyone can just stand somewhere and cap a flag ot throw a med pack.
And bad players can ptfo, cap, heal, resupply when others are killing the enemy. It’s called carrying a game. Good players while killing the enemy are carrying ptfo players on their backs. And most of the time they also ptfo.
I’m an average player myself (sometimes have good games, sometimes bad) but I won’t pretend that I’m as usfull as frontline assault with 3 k/d when I’m throwing ammo pack at camping snipers.

People who care about stats in a game are seeking validation of their worth, because in the real world they are are deeply insecure and unnoticed

I do not think k/d ratio is that important, it DOES help having a team with some players all about k/d ratio. But having good medics is more important. I have been playing since before Battlefield 1942 even Codename Eagle the first game they made over 15 years of Battlefield! Medics and Support are the best kits for teamwork in this franchise always has been. Revives saves tickets. I have many times had horrible k/d ratio but that is because I spend a lot of time just resupplying or reviving my team mates but I still end up in the top of the charts and still win. I revived someone 18 times in 1 round and they were bragging about their k/d ratio… while complaining mine sucked… REALLY! you would not have your awesome k/d ratio if it wasnt for your medics!

Only thing that gets me is reviving 20 guys then I get shot and no one revives me!

Offense gets the glory but defense wins the game

nah keep them, this game already lacks features not need to remove 1 more

You just need a working W key to PTFO. ON pc at least. UNfortunately the W key of most players is broke. It either doesn’t work at all and thus the player can’t move up and push. Or it’s stuck and is always on and thus the player is stuck running from flag to flag Nascar-style around the map.

@triplex yeah a team that attacks at once on a spot is almost unstoppable, at some point it would turn the tides, however it is good to camp defend some backwards flags too by some players, I know camping is boring, but 1-2 guys should have that duty

Can someone just close this thread already. It’s non constructive at best and incredibly toxic for the community as proven by the other threads.

thread is good - for a discussion, I like it here so far no wars

play with squad mates, maybe u are dying on a spot hard to revive
anyways medic is not used that often in this game, was best class in previous BF, now is nerfed

deja vu…

KD is king!

You must be really fun at parties, and girls must be all over you. Because you know, KDR.

Maybe, but he is right…

I’m having trouble understanding OP. I don’t have a great kd by any means but playing role, and capping/defending flags on top of spotting enemies usually ends me in top 3 players in lobby.

No. You can win without medics just by killing the enemy more efficient. You won’t win when the enemy is decisively outkilling your team no matter how many medics you have. Medics matter most if the teams are pretty much equally skilled. If not then your meds will just die like the rest and whoever they will revive it will be just a free kill for the enemy. Killing the enemy is the most important thing. Not reviving your dead teammates. When you have to revive a teammate thn you are already at a disadvantage. Reviving is important but killing enemy is more important. No matter how much points you get and how well you ptfo if you can’t kill the enemy you won’t win the game (most of the time). Don’t forget more skilled in killing players are also more effective at other things. Skilled medic will revive more dead teammates because he won’t just die when the enemy shows up. He will fight, he will kill and then he will revive. It always boils down to who is better at killing the enemy. It’s that simple.