If K/D tracking on the scoreboard was removed and success in a round was measured on points earned, players would PTFO and the rounds (you would hope) would be more balanced. Many players only care about their K/D and will abandon the round when they’re convinced that their K/D ratio is going to get tarnished, even though they were in the middle of the pack on the scoreboard. A compromise would be, K/D is removed from the scoreboard but is tracked on an individual player’s stats. The only way for other players to see another player’s K/D ratio is to look them up in the system.
Yes a hill sniper that can do 30/3 and uses FLARE Is by far more useful then some kid doing 10/10 and raiding waves or throwing useless ammo. You do understand that most of the RED dots on your map are spotted by scouts. The more you use the map the more you will appreciate those SCOUTS that hill humb.. I can clear a flag of 5 people if I have a scout with a flare. People do not appreciate those things they think they are given
They also spot with their sniper. For me One spot> 5 ammo pouches. It saves your life and gets one from their team
Man are you nuts? Conquest is a game of speed. You need to cap/retake caps faster. There needs SOMEONE TO RUSH and kill the guys from the capture so someone can get it. If there are no such KILLERS who will kill the enemies? The negate KD medic or support that are running behind? Ofcours the guy that goes first and clears it is the better player by far. Big deal that he died on his 3th or 4th kill and some bad gun fighter managers to get all points from capping. The same guy if he stays to defend will probably die first
The other day I saw a sniper on the enemy scoreboard.He was on the attacking team, operations Fao Fortress.He went 70-0, but in the end, they lost.That guy was worth more than 2-3 average medics.He had a far more positive effect on the enemy team than most other players.Even the assumption that killing many enemies without dying yourself in an FPS game is somehow not a major contributor to skill is ridiculous.If you add in SPM and KPM you have about 90% of what we call skill in battlefield (of course, context is needed i.e. played game mode, played class and vehicles).I take competent hill humpers over incompetent medics and supports.
@HuwJarz I feel that we are in agreement in the general sense, I just object to the idea of “strong” correlation between individual skill and win %. If it was so, you could use win % as a proxy for skill. Having gone over stats of hundreds of players, I don’t find this plausible. Additionally, I don’t think you could look up the stats of an arbitrary player and based on win % alone make a serious statement about personal skill.
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Furthermore, the practical value range for skill (the gap) is far wider than that of win %; skill typically varies between 150 and 700, whereas win % gap varies between 40(0) and 70(0) (normalized). (There are outliers of course, no need for @ProLegion_exor to educate me on this ;).) So due to this compression, you’d be hard pressed to make a comparison between players of 50% and 55%, or 65% and 70% win percentage. If anything, only huge differences carry some predictive value, and even then the other factors may well dominate and invalidate the prediction.
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I guess that’s enough nitpicking for tonight.
Besides, the definition of “good” is ALWAYS gonna be up for grabs.
It’s an entirely subjective term that can mean infinitely different things to a billion different people, depending on their own definition of bad.
Whats good for you, or me, or that guy, might be utter garbage to this guy over here.
Haha, I wont
If you compare KPM and K/D of the players with 50-55-65-70 % W/L you will problably see a clear pattern. @HuwJarz u want to present some stats on that? Cheers
If anything, Dice caters to the KD crowd by giving to many points for kills and not enough for objectives. Not only that but they give out kills when you dont even kill an enemy but wound him and your buddy finishes him off. KD is artificially bloated in this game because it makes the KD crowd happy. People with a 1.2 KD are probably less than 1.0 when you factor in revives and assists counting as kills.