I’ve noticed a huge trend amongst players over the course of the last few titles to circle jerk flags for the boosted gains. Leaving no regard to the flag immediately being retaken as soon as they leave radius. Just on to the next batch of points. To me the higher the points you get for capturing the less incentive there is to defend them.
I propose that the winning “Team” receive a smaller overall win bonus (50% less than current) and a 4x bonus on their individual flag defense points.
To make it more accessible to casuals, most of whom won’t play the objective whether it’s the focus of the mode or the only important thing. Sure makes you wonder why we need to remove all the nuance and strategy to CQ L.
And you didn’t even quote the part where I agreed with you that increasing rewards would improve flag defense objective play. Just not the mode mechanics change.
well ive had a "conquest offense idea where if you were within an area around the capture point you would get conquest offense bonus. the further away from flags you get the less points you get for kills.
i agree that playing Defense in conquest should be rewarded more than it currently is
i think you only get Defense points if you kill an enemy within the capture radius, which is rather small, but no extra points if you stop a horde of attackers 10 meters outside of the objective
I think a lot of people are not recognizing how the defend system works.
Your squad leader issues a defense order. If an enemy enters the objective a timer begins. Kill all the enemies and continue to hold the objective and the whole squad gets a “defender score bonus”.
This can happen an infinite number of times if enemies keep pushing the flag.
In essence, the flag defense bonus is already very nice imo - but if your squad leader is ignorant of how it works or is the type that just calls out “attack attack attack” you’ll feel like there is no bonus to defending.
Thats incorrect sir. A successful squad defense order isnt based on enemy interaction at all. Now it’s true that enemy interaction with the flag can prevent you from getting the points, but you can get successful defend order points without the enemy ever coming near the flag. I did it all the time in the beta.
Nope I did it all the time in the beta. Say we capped D and I just got squad attack order points. I switch it to defend another point we had and then quickly switch back to defend D. The timer would start rolling immediately, no enemy presence needed.
That kinda sounds like unintended bug then…as couldn’t you then just start from spawn, take the first flag and just keep switching back and forth the attack/defend order and rack up points for doing in essence nothing but standing there?
Yeah but it would be 200 points every minute which I don’t think is a staggering amount of points by any means. You’d do much better actually playing the game and capping, killing, destroying, or at least continually defending a flag that sees action.
The only time I could see it really benefit someone is if a particular player is straight up terrible and struggles to score at all.