Introducing Service Assignments - Please Give Feedback

Now we can postl :dizzy:
Okey, i wrote this on reddit too

PLEASE, don’t let us use battlepack items like the Sawtooth Knife, some people got horrible luck with those things
And seeing how some things are linked to DLC maps and weapons, the assignments are also Premium only?
Not sure if thats the way to go IMO

@1Arnavut And we’re expecting you to follow the Forum Guidelines and not harass, troll, or abuse others. (This is your warning. Provide constructive feedback on the subject of the thread, bud. Don’t be that guy/gal.)

Everyone else -

Do you have SUGGESTIONS for Service Assignments?
“This is too much of a grind.” Okay, that’s fair feedback. If YOU had the ability to design Service Assignments that were relevant to the awards/Specializations, what would you make?
Let’s turn this conversation around from a negative hate-fest to what it’s about - giving feedback and suggestions to IMPROVE the feature.

And… GO!

-Braddock512-

As a Mainly Medic player most of these assingmets don’t really promote Medics to play their role as Medic / Squad contributors. Poor desing and like stated above, just heavy grind for the sake of it.
Like the 50 kills with gas grenades, It is heavily luck based that you will get these, due to the fact that every one has the gas mask. Maybe if we would get a possibility to equip another gadget to the Mask slot there would be more greater effect to the use of GAs Grenades. At this point they are only there to make enemy hipfire.
Debris kills is also very situational, even if you blow a house it will be more likely that the enemy dies from the explosion rather than the Debris.

I kind of hoped that the class specific things would put emphasis to play the true role and ptfo, and not make medics hunt tanks or Scouts to shoot pilots from mid air (or in grould if you are lucky enough to spot them and get the head shot). I think that support and especially Assaults got the more better end of those challgendes, that actually forces them to play the class/role.

Well, that was my 2cents

Edit:
Maybe to use Smoke (Rifle) Grenades to cover advancement of team/counter spot flares or block Armored vehicles view. That would be closer to the role than hunting tanks with HE-Rifle grenades. (atleast in my opinion)

This is a bad idea in my opinion which will detract from gameplay with everyone trying to unlock these. Why do we have to grind for them? They should be unlocked and ready to use without any assignments.

Thanks for opening this @Sawtooth75
People this is why they ask for feedback before making these actual ingame assignments. Some are bound to be unpopular. Many of you complained there isnt enough “progression”, well heres a bunch of it, and people still complain. Imagine that. I look forward to knocking off all these challenges over the next 2,3,4 or maybe even 6 months. The next DLCs are gonna be awesome. And i cant wait.

The HE grenade destroy X vehicle should be changed to destroy “any” vehicle. HE grenades are already weak af without specializations and Xbows are horrendously slow compared to underbarrels.

Sniping a pilot is almost asking to be boosted. Sure it’s doable but you’re forcing a person away from PTFOing.

I have the Sawtooth but don’t think it should be a part of the assignments since some people just aren’t lucky with puzzle pieces.

Assignments should always promote team and objective play first and foremost. It’s a great tool to train players in that direction.

^
Olay

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Getting Started

GOOD! These are the type of assignments and challenges we should we should be getting that promote teamwork and squad play

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Leading from the front (basic) - good

Leading from the front (veteran) - alright but very Grindy

Dependable (basic) - destroy ten tanks with crossbow HE? Doable easy but extremely random chance you’ll a) get the kill or b) come across a tank with low enough health for you to take it out <you only get 2 grenades at recharge at 25 seconds EACH>
Running with assaults/tanks folds back to a) not getting the kill
Just grindy <plus the spec shouldn’t exist>

Dependable (veteran) - 50 kills with peroni 1908 low weight? So dlc only spec?
25 kills on armoured cars with limpet; even more grindy and less chance of getting it. Should be disable/kill 25 tanks with limpet and get x vehicle damage with Crossbow HE

Healing hands (basic) - good

Healing hands (veteran) - destroy 25 vehicles with rifle grenade HE; NO. This is point blank stupid. This is towards a revive spec and you want medics to stop being a medic and try for proto assault? Stop encouraging rifle grenade use for medic related Assigments.

Eagle Eye (basic) - good except kill 3 elites with k bullets. Like the Crossbow HE you have limited rounds and not enough to do it by yourself and a) you don’t get the kill or b) you never come across an elite with low enough health
It’s doable just really really dodgy in term of chance happening. Nothing wrong with encouraging k bullets on elites just it should be x damage not x kill on elites.

Eagle eye (veteren) - 50 kills with Lebel sniper; so another dlc spec?
Headshot a pilot; NO. Last thing we need to everything trying to snipe at planes all match. Change to x damage on plane as scout would be more apprioate. Headshoting a pilot should be lucky shot or skilled shot not a requirement on an assignment.

Vehicular chaos - alright

It’s where you stand - okay this is one of the stupidest ones in this list. This is for the REVIVE spec for MEDIC.

  • destroy ten tanks on Amiens; stupid.
  • 25 melee kills on Argonne; what?
  • 100 shotgun kills on Ballroom; you are joking right?
  • 5 multi kills on monte grappa; you are kidding me.
  • 50 headshots on Neville Nights; so yet another dlc spec? Also why.
  • 25 kills with debris; what a joke.

How does any of that relate to REVIVING as a MEDIC? Why are they map specific to add on that? What * joke.
Take this back to the drawning board and rethink how you should earn a REVIVE spec for MEDIC. I’ll give you some ideas.

  • 100 revives
  • 50 squad revives
  • 100 heals
  • 50 squad heals
  • Get most revives highlight
  • Get most heals highlight

There. Was that so hard? Easy and nice natural challenge you can earn just by playing normally and promoting TEAMWORK.

Model Yodal - meh it’s a stupid spec and it’s just playing game modes but also one is dlc so another dlc spec?

It’s in the game - all good except for 5 sawtooth kills. Not everyone has that.
Make it x kills with pickax or hell get a kill with every vanilla melee weapon.

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Note I have not taken the ‘only need to do 5 challanges to complete’ as that goes without saying really and doesn’t excuse anything.

Is the NetCode going to see some improvement in the August patch or are we gonna make it worse yet again? Think that’s more important then specs and there assignments.

At least that’s one saving grace about the specs; gonna be a pain for many people to get them. Now that’s not gonna course any imbalance or anythin will it…

most of them look fine, some easy, some challenging. some need much more thought ,won’t list them because they’ve already been mentioned in this thread. the repair tank is easy enough ,If I could just get ol’ leadfoot to quit driving off before I finish. oh ,one other thing ,please don’t require they be done in a certain order. all the challenges for a certain perk should be active at all times,so they can happen pretty much during normal gameplay, it would even be possible to complete several in one match.

These ideas look good and achievable for those who play often. Although…

destroying 10 tanks with crossbow nades - I do feel this needs to be changed drastically to 1?

The pilot headshot also, imo, should be scrapped.

Obtain 5 kills with sawtooth knife a puzzle piece weapon?

I find it ethically wrong to try and ‘force’ people to use things they’ve sworn never to use. For example, the bsyonet charge is so cheap and broken I decided to never use it.. now you ‘force’ it upon me. This reslly infuriates me and turns me into s hypocrite,

I agree with most of the sentiment here about performing finishing strikes on strong enemies such as tanks or elites with low damage weapons. If you are forced to hunt a particular flavour of enemy and be the one to take it down with a specific weapon, it is both time consuming to find those chances to do so, and you typically aren’t the one to get the kill even if you were the one to do most of the damage.
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An additional constraint applies in those cases where the class you must use has insufficient potential to solo the enemy. I get that this is an attempt to encourage team work, but in reality such team work is exceedingly rare to come by in a public match with randoms. So this punishes those players that for what ever reason have no friends, have not platooned up in an active one and only play solo.
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And the ultimate frustration comes when you have found your perfect opportunity, done all the precursor work and when preparing for the final blow, someone else steals your kill. You net nothing from your hard work, which feels really cheap. So I second that a superior form of challenge for these would be to accrue a certain amount of damage against a particular enemy with a specific weapon. This would remove almost all of the luck factor from the challenges and allowed you to approach it with a more serious mindset.

You’re probably a bit too late to introduce something like this aimed at new players.

In any event, for the most part they seem poorly thought out. I understand that there is pressure to introduce content and progression, primarily from youtubers, but surely squad and teamplay should have been utilised to unlock these ‘perks’.

Hahahaha. “Friends. And Alex.”
I wonder what Alex did.

I’d like more objective based specializations for scout class.

Something like extra K Bullets, maybe.
Or one that buffs K Bullet damage against tanks.

As long as we don’t have to visit jabba the hut to select them they sound pretty cool.

Be even better if they were tracked and counted correctly and we had a screen showing accurate progress on a working scoreboard.

As I said before the first and probably the most important thing: remove all unlockable/dlc content from the requirements. These specializations are for everyone not just for people who own dlcs so some of them shouldn’t be locked behind premium.
Secondly, when you’re required to get 100+ very specific things like headshots on very specific map it’s not fun neither interesting. It’s a grind for grind.
“Perform X revives” - good requirement. “Destroy Y vehicles with rifle grenades” - bad requirement. Even if you want to make a hard one it shouldn’t be unrealistic and luck-based.

Like everyone else is saying, it would make sense for the assignments to be class specific and provide tasks which promote teamwork and accelerate team victories. No one looks forward to playing this game for the next 6 months with distracted and unhelpful teammates trying to fulfill random challenges to unlock perks that none of us asked for. Just keep it simple and team focused, like needing to cap a certain number of objectives, reviving x number of downed teammates, resupplying, flaring, assault doing x number of damage to vehicles, etc.
People love seeing progression bars as they work towards completing a challenge, so have a progression bar appear every time you do some damage to a tank, or every time you revive/heal, resupply/suppress, spot flare/snipe with a head shot.
If you’d like to add some more creative challenges that aren’t as class based, just please keep them focused on the team and helping towards a victory, or at least not distracting from these objectives.
examples: destroy 50 enemy med/ammo crates (not many players do this), finish a round having killed with 15 different pickup weapons from the battlefield (speaking of which, could the guns of the fallen be changed so we can pick them up directly on their body?), finish 10 matches with the most caps/arms, arm 2 objectives and kill 2 enemies arming objectives in a single match, finish with the most revives/heals/resupplies in x number of matches, Tbag every enemy you kill in a single match (KIDDING)…although @HardAimedKid would love this one

My effort at it…

1 Storm the Doors
Challenge #1 - Disable 5 Vehicles
Challenge #2 - Destroy 2 vehicles with Anti-Tank Grenades
Challenge #3 - Get a multikill with AT Mines
Challenge #4 - Complete 10 Squad Orders
Challenge #5 - Perform 5 kills with Dynamite
Reward 50k Assault Kit XP

2 Selfless Courage
Challenge #1 Heal 20 different allies
Challenge #2 Capture 10 Flags
Challenge #3 As a Medic, perform 15 kills with Self-Loading rifles
Challenge #4 As a Medic, score 20k points
Challenge #5 Perform 20 Squad revives
Reward 45K Medic Kit XP

3 Supporting the Support
Challenge #1 Perform 20 Squad resupplies
Challenge #2 Repair vehicles for a total of 300 damage
Challenge #3 As a Support, score 20k points
Challenge #4 Perform 20 kills using any LMG
Challenge #5 As a Support, suppress 10 different enemies
Reward 50K Support Kit XP

4 Eye on the Prize
Challenge #1 As a Scout, perform 4 headshots with any Rifle
Challenge #2 Perform 3 kills with Spotting Flares
Challenge #3 Capture 10 Flags
Challenge #4 As a Scout, score 20k points
Challenge #5 Perform 20 Spot Assists
Reward 30K Scout Kit XP

5 Omniverous Palate
Challenge #1 As a tanker, score 20k points
Challenge #2 Perform 10 kills with Tanks
Challenge #3 In a tank, disable 5 Vehicles
Challenge #4 Complete 10 Squad Orders
Challenge #5 In a tank, perform 5 multikills
Reward 50k XP

Staying Focused (Complete 5 of 6 Challenges to Unlock reward)

5a Leading from the Front (Basic)
Challenge #1 Perform 10 kills with Shotguns
Challenge #2 As an Assault, destroy 5 vehicles
Challenge #3 Perform 10 kills with the AT Rocket Gun
Challenge #4 As Assault, perform 20 kills in a round
Challenge #5 Perform 10 kills with Melee Weapons
Challenge #6 Complete 25 Squad Orders
Generic - Bayonet Training

5b Leading from the Front (Veteran)
Challenge #1 Perform 10 Multi-Kills
Challenge #2 Destroy 25 vehicles with Anti-Tank Mines
Challenge #3 Perform 50 kills with Stationary Weapons
Challenge #4 Score 15000 points in a round
Challenge #5 Perform 30 Squad-Wipes
Challenge #6 Perform 50 Capture Point Attacker kills
Assault - Juggernaut

6a Dependable (Basic)
Challenge #1 Perform 5 Suppression Assist kills
Challenge #2 Perform 10 kills with the Mortar - Air
Challenge #3 Resupply 30 allies
Challenge #4 Damage 10 Vehicles with Limpets
Challenge #5 Complete 25 Squad Orders
Challenge #6 Perform 10 Capture Point Defender kills
Generic - Inconspicuous

6b Dependable (Veteran)
Challenge #1 Resupply 100 allies
Challenge #2 Perform 25 kills with Limpet Mines
Challenge #3 Perform 25 headshots with LMGs
Challenge #4 Capture 100 flags
Challenge #5 Perform 50 Kill Assists
Challenge #6 Perform 100 Repairs
Support - Unbreakable

7a Healing Hands (Basic)
Challenge #1 Heal 10 different squad members
Challenge #2 Revive 10 different squad members
Challenge #3 Perform 20 Kills with sidearms
Challenge #4 Get 50 kills with Self Loading Rifles
Challenge #5 Perform 5 kills with the Medical Syringe
Challenge #6 Complete 25 Squad Orders
Generic - Hasty Retreat

7b Healing Hands (Veteran)
Challenge #1 Heal Allies for a total of 10000 health
Challenge #2 In a round revive 25 allies
Challenge #3 Perform 50 headshots with Self Loading Rifles
Challenge #4 Perform 10 Last Man squad spawns
Challenge #5 Earn an MVP Ribbon
Challenge #6 As a Medic, perform 50 kills with Grenades
Medic - Concealed Rescue

8a Eagle Eye (Basic)
Challenge #1 Perform 10 Spot Assist kills
Challenge #2 As a Scout accumulate 200m of headshots
Challenge #3 Kill 10 enemy scouts
Challenge #4 As a Scout, perform 15 Headshots with any rifle
Challenge #5 Perform 5 Tripwire Kills
Challenge #6 Complete 25 Squad Orders
Generic - Quick Unspot

8b Eagle Eye (Veteran)
Challenge #1 Achieve the Counter Snipe scoring bonus 50 times
Challenge #2 Capture 50 flags
Challenge #3 Kill 20 different enemies with Spotting Flares
Challenge #4 Damage 25 planes
Challenge #5 Perform 30 kills with Melee weapons
Challenge #6 Finish a round in the Top 5
Scout - Perimeter Alarm

9 Vehicular Chaos
Challenge #1 Perform 15 road kills
Challenge #2 As a Pilot capture 10 flags
Challenge #3 Perform 50 Kills on horseback
Challenge #4 Perform 50 kills whilst using any tank
Challenge #5 Perform 50 kills whilst using any plane
Challenge #6 Perform 20 kills in a boat
Assault - Controlled Demolition

10 It’s Where you Stand
Challenge #1 As a medic, kill 25 enemy medics
Challenge #2 As an assault, kill 25 enemy assaults
Challenge #3 As a scout, kill 25 enemy scouts
Challenge #4 As a support, kill 25 enemy supports
Challenge #5 Perform 25 kills with the cavalry sword
Challenge #6 Destroy 25 explosives
Medic - Stimulant Syringe

11 Modal Yodel
Challenge #1 Perform 50 Melee kills
Challenge #2 Perform 50 Squad Spawns
Challenge #3 In a round, capture 10 flags
Challenge #4 Perform 25 Assist counts as kill
Challenge #5 Perform 25 Savior Kills
Challenge #6 Achieve Ace Squad 5 times
Scout - Scapegoat

12 It’s in the Game
Challenge #1 Achieve 50k squad score
Challenge #2 Perform 50 Suppression Assists
Challenge #3 Perform 50 Stationary weapon kills
Challenge #4 Perform 50 kills with Sidearms
Challenge #5 Damage 20 wings
Challenge #6 In a round, earn 10000 points
Support - Pin Down

ok here is my suggestions. stop giving youtubers power. they repeated the word progression million times now we have this. i thought i was playing a battlefield game not an mmorpg. these assignments are terrible in my eyes. im a premium member and you expect me to destroy two planes with an lmg to get a weapon? thats the only weapon im looking forward to btw im not interested in others maybe except double barrel shotgun. i dont get it. i stopped playing bf1 and im not planning putting on more time into it. just make these assignments achievable thx!

Why?
You stopped anyway…