is this confirmed ? it does look like a major shift from your traditional BF gameplay unless i’m mistaken and this has been done before in earlier BF games, it does however look interesting
There have been similar concepts but this would be the first time it has taken a more RTS/C&C approach. Most people expected something like this would have been the natural evolution of the commander mode from Battlefield 2 but I guess this will be entirely player driven and have pre-defined building locations.
Still, it’s an interesting concept that I look forward to seeing if it ever does come to fruition but there’s a lot of stuff that has been datamined and never seen the light of day so who knows if this is nothing but concept.
This the mode that feels the most Battlefield to me, why? First of all it feels like a strategy with the feature of holding certain areas (conquest) but with the destroying and taking over buildings (rush). The rush/conquest combination feels like the gold gamemode for the Battlefield franchise. I already posted a mix of rush and conquest as an idea, but this way people who like rush have to opertunity to attack strategytic location and still fight over an area. The conquest part will be the idea of protecting certain areas or holding them for your team. Please DICE let this be rush and conquest 2.0
Seems interesting, but how much of a base are we actually going to build?
I doubt we’ll be building something like an airfield from scratch like we did with the Outpost mode towers. Hopefully it’ll play as good as it sounds though as it sounds like a potentially amazing mode. And if is amazing then enjoy it while it lasts…it’ll just be removed like the rest of the temporary modes.
Guessing the small improvements can be done by hand, larger building improvements need captured resources, and it’s fairly easy to implement something like a hanger being built, the area around it will likely already have the airfield in place it’s only the main set pieces that need building/destruction.