BC2’s sights were more open, but really, the real reason people used them was because outside of assault, choosing an optic meant forgoing extra ammo or explosives or heal rates and such, which was obviously a huge hit to engineer and such. and the red dot in BC2 was really opaque and fat and because of that, didnt provide a huge advantage.
i dont need an explanantion, i know exactly what you’re talking about doing. im saying its dumb and is merely a workaround to a situation that shouldnt exist in a game like Bf that obstensibly isnt a sim. you shouldnt have to do this.
it also doesnt work well in the engagement distances BF produces. when you do this there, you end up looking at he ground and cutting out valuable information on your screen.
I wouldn’t worry too much about the iron sights…as with all shooters, some guns have good iron sights, and others have ones. Hopefully they’ll make a few modifications w/ the lamer iron sight rifles. I’m sure they’ve thought about this exact subject and are on top of it.
The image on the left would be perfectly usable irons in a fast paced environment, it’s what they are meant for after all. All that would need done is that they be widened a bit to give a bit more relief to the player.
On another note, I would enjoy flip up variable sights as an attachment that let you zero any rifle at the cost of zoom capabilities