I can’t work it out when, but lots and lots of times you perform a loop or turn and it just simply doesn’t loop or turn anywhere near as tightly as normal. No damage. No flak. Just failure.
I also think there is a brief loss of control sometimes when your bombs or cannon kills, whether or not you are near the ‘concussion’ of the explosion.
I usually have a loss of control of feels like the plane dips down when I shoot the cannon. It’s very very brief but I’m usually low to the ground and end up crashing
Do you notice it when just firing or only when hitting (damaging) something?
I was paying special attention today and I really think I’m not imagining it. Some real odd behaviour around when you deliver damage and some odd times when doing even long loops/turns just happen nothing like as tight as normal.
I’m really enjoying flying and I’d really like to work out what is going on and whether it’s something I’m doing or something that can be predicted and avoided.
That’s fine. I prefer more realistic over arcadey but don’t have that option since this is battlefield and was never meant to be realistic anyway, heh. I’m just used to milsims like arma before starting this up. I find I steer clear of piloting the planes because of that but I still enjoy using the rear/secondary seats to kill enemy aircraft though. That’s a lot of fun.
No this is definitely a thing in the tank hunter plane, noticed it back in the beta but it seems exaggerated now. The cannon pushes back against the plane whenever you fire it and when you drop bombs the plane does a dip. If you’re in a steep dive its not as jarring.
I’m starting to notice it when both firing the cannon and dropping bombs. It’s especially annoying since the Tank Hunter attack plane is the best counter to boats. I’ll successfully obliterate a boat yet suddenly plop into the water.