I came across a video
which was talking among several things about this reddit topic here which contains a English summary of a video spoken in German
about the impressions of a German journalist and ea game changer about how things got so bad with BFV based on his interactions with people inside DICE.
.
I just wanted to share that reddit post cause it contains few interesting insight/confirmations about how the BFV sausage was made.
I will quote the OP on reddit bellow:
Hello everyone,
Fabian Siegismund uploaded a video yesterday giving some insights into BF5’s development and confirming a few points most of us already suspected. But why should you believe him?
Firstly, he has worked for the biggest German games magazine “Gamestar.” He has basically written every preview for every Battlefield installment there is while visiting Dice very frequently to do this. He is known to be a “friend of the family.” Secondly, he has been an EA Game Changer and is thus in contact with developers and higher-ups at Dice and EA, who ask him about his opinion on the game from time to time.
You can find his video here:
https://www.youtube.com/watch?v=-6Q6LK-s904.
Unfortunately, it is in German (and as you can infer from my English, I am German as well). I try my best to provide you with a short summary:
BF5’s early ending was to be expected.
He was quite enthusiastic when Dice provided him with a preview version, emphasizing that going back to Wake Island will be phenomenal. Unfortunately, Dice already told him back then that they are planning to drip feed the content and that there will be no famous map on launch.
He was telling them to be precise with their content plan, otherwise people will be disappointed. Dice underlined that they are aware of this and will stick to their roadmap(s) no matter the cost.
Compared to previous installments, developers were lacking excitement for their own game. He uses the words soulless and corporate to describe the employees’ demeanor on the launch event.
Dice was indeed very sulky on receiving negative feedback for their initial trailer.
From the beginning, lacking tech was the common explanation for not impoving the assignment system.
Dice thought that the combination of a campaign, multiplayer AND battle royale was the selling point of the game.
He does not understand the TTK changes and the lack of a CTE. The Game Changers visited Dice for the Pacific Update, where they were told about the TTK changes. Dice allowed no argument regarding these changes.
Strategic decisions have been puzzling and overly hasty from the start; i.e. changing customization several times behind the scenes.
Marketing budgets were frequently decreased as EA lost faith in the product relatively early.
Dice had problems understanding what the community wants when it comes to cosmetics.
That’s basically it. Nothing new, but confirming once again what most of us already suspected. I want to end my post by emphasizing that BF5 is not going anywhere for now. I am super happy for you if you enjoy the game and I am also sure that you will be able to find people to play with in the future.
Have a wonderful week!
Personally what I see the main problem from what is described here is that there was a big reluctance by the decision makers to take into account feedback that went against what they had in plan.