I’m for even more snipers, but only on the opposing team because I want to win the match. They are pests as opponents, but easy enough to avoid with cover. However, I find in frustrating when they are on my team and we have a significant flag deficit and they just camp far outside the burn and pad K:D while happily losing. If we owned every flag, I would have zero problems with my entire team being snipers.
I enjoy playing as a sniper occasionally, but when the team obviously needs to assault an objective, I switch to any of the classes to swing the battle. I only play conquest, and I play to win - DeathMatch is designed mode for K:D, instead of snipers easily farming kills while the opposing team expose themselves assaulting the objective.
I wish we had the data to prove it, but anecdotally my findings are that there as sniper team members increase, team wins decrease. Anybody else find that to be true?
There’s no data I suppose.
But generally snipers have always hung around on objectiveless vantage points in every edition of BF I’ve played. And the more of them doing this the easier it is to win… though if you have a similar number of guys doing the same thing then it’s balanced out.
But I’ve not noticed a significant difference in sniper volume, it’s less of an issue than in BF1 or 4. Sniping was much easier in them so more people did it.
Spawn beacon.
Parachuting and choppers.
Tugs.
Claymores.
OHK sniper rifles.
Some maps were saturated with snipers.
BF5 it’s only really Aerodrome which is a sniper frenzy.
On breakthrough it’s pretty much a auto loss. Has been since BF1 back when it was called operations. I look through the squad join menu and see 50% snipers i don’t expect a win. At least in BF1 I could switch teams when I seen this. If they don’t want to win I’m not playing with them
I agree that BF1 had much more of a sniper problem, and would counter that BF4 on occasion did, but the more difficult bullet drop mil-dot scope adjustment and the great breathing sway/breath hold/bipod dynamic limited their effectiveness.
While I do die to snipers, that class probably accounts for the least of my deaths - I have little fear of them. They may generate kills for my team, but they cannot kill people fast enough when we are bleeding points because we hold zero/few flags.
However, I do think that they are an important tool for infiltration and establishing a forward spawn point to get troops past the front line. The spotting scope was overpowered at launch, but even in it’s current nerfed state it functions as a less effective flare, but ultimately more valuable because of the finite numbers and duration of flares vs. the spotting scope.
Unfortunately, neither of those very effective tactics are ever utilized by the vast majority of snipers. Infiltrate? Nope - most of them are on some high ground near their own spawn. Spot? Are you kidding? Somebody might ruin their sweet head shot and steal their valuable kill, or a bomber might remove all of their potential targets.
Don’t limit them, or nerf their bullets - instead, bring back the difficulty in BF 3/4. They had to determine distance, adjust hold over and lateral lead, and then hold their breath or bipod up to make the shot. They used to hill hump to control sway, now it’s so easy to control sway, they don’t even have to lay down and risk the counter snipe head shot. They just stand like lollipops if there is no bush to hide.
The overwhelming majority are literally playing a different game than the rest of the team - an individual kill based game instead of a team objective based game.
You know, I’m one of those guys that sits miles from the objective and snipes, the ones you’re griping about, but you know what? That MG that’s been mowing you guys down for the past several seconds, you know why he stopped shooting? I took him out, along with his medic buddy and the 3 MMGs that were set up to mow you down when you made the push. And hey, you’ve got a squad coming up on your flank.
Don’t go whining we don’t PTFO when we create the perfect opportunities for you and you squander them to farm a few extra kills.
Then you sir, are awesome! And that is not sarcasm, I want you as a sniper on my team. Quick question, what percentage of snipers in your BF5 experience play the role as you?
Cool, I think that can be helpful as I have been mowed down by many MMGs in a kill zone. Do you ever change classes based upon the team needs to breakout?
It is also possible to sit miles from an objective near the enemies spawn and also provide a forward spawn point.
Do you believe that it helpful for a team win to sit miles away from a flag on your own spawn when your team owns zero/few flags and half of your team are already snipers? If so, I do not want you as a sniper on my team.
Aye, that’s why half my playtime is as Support. Team gets themselves screwed over because they’d rather farm kills than cap objectives, I flip to my Lewis or M1922 and start shredding the enemy team from their flank so my team can push through. Rarely helps though, teams that force me to switch like that never push in to take the objective unless they need to to farm kills.
You know what would fix these complaints? Stop letting kills bleed tickets. Don’t give idiots the idea they could potentially win just by out killing the bleed.