Totally disagree with Westie here. I happen to think hes done this for a bit of clickbait. I dislike how he gives “legitimacy” to the apparently rampant camping apparently affecting the game. Hes not stupid and knows the definition of camping, its very difficult to apply that definition to the game.
Diluting the MMG to some version of a run and gun ADS weapon is a ridiculous idea. The LMG class does this effectively and his idea is not required.
No. It means that you now agree with me when I say Battlefield is only a game and not a war. The game play can be military themed but doesn’t have to simulate war which was my original point.
The fact stands that Battlefield is a game and not a war, and that using war as a way to back up points about game play is often ridiculous. So it’s not a war it’s a game. There’s an important and obvious distinction to be made between war and games even if the game is war themed.
Thankfully I had people on both sides vouch for me,but it’s fustrating to see people crying so much,about every little thing,mostly when it’s their faults
If you take up a position you need to have FAR more situational awareness than any other playstyle. You need to listen to every sound. Keep your reflexes to an absolute point the entire time. Worried about a shot from someone you can’t see,while yes,the entire game is like that. Without being able to move quickly,or without fully adequate cover. It’s nerve wracking.
if anything from below definition applies to your gameplay… you were camping
In video gaming, camping is a controversial and much-hated tactic where a player obtains a static strategic position of advantage, like camping in a bush or something similar. This behaviour manifests in different ways depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.), but invariably involves a player waiting in one location (often one that is not easily accessible for the other players to reach) for the game (or other players of the game) to do something which they can take advantage of, often repeatedly. By camping, a player is able to learn and adapt to the limited environment he/she is playing in; noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved
I have no issues with MMG’s just the way they are, they suck to use unless under specific curcomstances. And then support is a headshot from anybody waiting to happen. Just leave things well enough alone.
what have I brought upon this forum… there is no discussion anymore, only mildly passive agressive posturing to agressive attacks… just delete this thread…
This is something I’ve often thought about. That so many people jump to absolutes and cannot perceive anything other than that absolute. There’s no middle ground,no reasoning
Like the argument of “what kind of game is this” Everyone either jumps to “realistic” or “arcade” that there can’t be a intermediate option between them that takes ques from one or the other. It’s always one side,or the other,and this just happens for everything.
Ehm, yes of course. If we check on robenter for the stats, we will see the following: 0.7 horizontal recoil, 0.7 vertical. 6 bullets to kill at maximum range, Within 5 bullets you will have accumulated 3.5 degrees of vertical and 3.5 degrees of horizontal recoil. On top of that there will be a recoil pattern. All in a time before you can even react. This is not controllable unless you burst, and good luck bursting 1200 rpm.
The Bren after 5 bullets will have accumulated 0.5 horizontal and 3.0 vertical recoil, in more than twice the time. The same applies to different degrees to the rest of the MMGs.
It would only be an issue at close range, MMGs lack the Quick Aim spec though.
Im annoyed by mmgs and the bad visibility as much as the next guy. But lets remember Westie is the guy that showed everyone how crazy easy it was to get kills with the mg-34 when the game launched. I thought it was a boring way to play but a week later all the bipod boys were prone in the middle of the road. Smh with how fluid the movement is in this game(aside from animations) it should be the meta, not sitting still in a corner. Saving grace is upclose mmgs usually dont kill me cuz that player’s reaction time is usually bad. But at mid range or above just pray for a wall to hide behind
I don’t think dice should do what the majority of the community wants and I don’t think there’s support that majority of players hate the mmg “meta”. I don’t main mmg, I use every class and weapon type minus shotguns and bolt actions. When I do use mmgs, I’m highly mobile and utilize the pistol alot. It’s a very effective playstyle for advancing and covering objectives. I’ve never had a hard time taking out bipod campers with the grenade launcher, self loading rifles, or smoke and smg. I will admit that the frag launcher is woefully ineffective now, which I think was one of the better counters to mmgs. In general I think explosives are the natural counters to camping problems - however the “community” apparently got those nerfed to a level that’s just odd.